Teras Kasi Archive
Thread: Unarmed Damage SEA's
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TravonLepen
Wed Aug 11, 2004 11:25 am
#1
Ok, I've been looking but I haven't found the answer (not a definitive one anyway, lol)
Do UA Damage AA's andCA's work? I know food stacks, as with most foods, but I've seen arguments both for, and against UA damage mods. Ryutek or anyone else for that matter,(unofficial correspondent, like the guy in the Wendy's ads lol) could you provide me some insight please?
Ryutek
Wed Aug 11, 2004 11:51 am
#2
To my knowledge the UA Damage AA's aand CA's do not seem to be working at the moment
TravonLepen
Thu Aug 12, 2004 12:43 am
#4
ok, that's what I heard, but I wasn't sure.
Thanks.. and I hope you get to be correspondent soon, you've earned it already!!
Nealoc187
Thu Aug 12, 2004 6:49 am
#5
I've always heard that unarmed damage mods do work. I have not verified this for myself though as an extra 3 dmg or whatever is really not worth the cost to me. The reason that 1h and 2h and polearm damage mods dont work is because there is no skill in the game called 2h damage or 1h damage or pike dmg. These skills were removed long ago in beta. Unarmed dmg however is a valid skill so I've always assumed, and been told, that these mods work.
TravonLepen
Thu Aug 12, 2004 7:20 am
#6
I guess I'll have to get a couple and test them. I seen a thread that we have stickied in the Kauri forums about which skill attachments work and which ones don't, and it says these do work. But the data i've collected from various players have said that they don't notice a difference in damage with these attached. So I want to find out before I go wasting my money of SEA's that don't work, or ones that provide such a small increase it isn't worth it.
Ryutek
Thu Aug 12, 2004 7:31 am
#7
Just remember that they might work and you still see no difference, which is why I continue to work under the assumption that they do not work at the moment. I guess I'll need to get with some people and run tests to see for certain, but it will be a few days before I can even consider doing so
KauraMonser
Thu Aug 12, 2004 7:49 am
#8
not too sure about the attachments but i tested out the food w/ +unarmed dmg and it works nicely.
TravonLepen
Thu Aug 12, 2004 8:53 am
#9
I know the Burnout sauce works, as nearly all foods stack. But like Ryutek said, the SEA's could work, but may not show enough difference to warrant buying them.
zakoEceo
Thu Aug 12, 2004 9:00 am
#10
I did those tests a few weeks ago: They _dont_ work
Food works great though, but someone said that already.
We should test this regualy, just in case it is a bug and they intend to fix it.
Food works great though, but someone said that already.
We should test this regualy, just in case it is a bug and they intend to fix it.
Ramona_Garcia
Thu Aug 12, 2004 9:17 am
#11
Dang... I just bought a couple UA dmg SEAs... oh, well... were only dmg 1
. Still, at least they show up in my skill window.
Valor
Thu Aug 12, 2004 11:17 am
#12
ua dmg aa/ca do work, but our dmg is so high anyway that it doesnt show any big difference.
ua speed is the same
ua accur, well i had some but never used them.
best test to use on the ua accur mods would be to get +25 thrown in, then test on the old temploiters that a tkm would miss on a rifleman w/ some tk or fencer.
ua speed is the same
ua accur, well i had some but never used them.
best test to use on the ua accur mods would be to get +25 thrown in, then test on the old temploiters that a tkm would miss on a rifleman w/ some tk or fencer.
Nealoc187
Thu Aug 12, 2004 2:08 pm
#13
the way i understand it is that the dmg is a simple addition to whatever unarmed damage you already have. so if you normally hit for 300dmg with the default attack, and you add a +1 to it, you are going to hit for 301dmg. not much of a difference and is so slight as to be not noticeable even if they are working.
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