Teras Kasi Archive
Thread: Ham usuage concern
Here is my concern
My friend was overt and wanted me to kill him.
He unequiped his weapon, and i fought and killed him.
My concern came after when i saw my ham was 1/3 down.
My first thought was he must of got some punches in.
I checked the combat log, no hits, hence, it cost me
1/3 of my life to do a few spin attack 2s, and a stun
attack.
I do believe this is a bit ridiculus, since im a pistoleer
too, and when i kill a guy, i barely notice a drop in my
HAM and a stack tons of specials.
Isn't it bad enough that this is a biased ranged attack pvp game,
does the melee fighter also have to partake in their own
demise. I see lots of posts the DEVS put up saying there
trying to treat all classes fair, but when it costs me 3 to
4 times the HAM to perform attacks much more difficult then
ranged, I cant see the balance.
(Difficult because i have to get hit multiple times before i can get
to the target)
i hate the HAM usage too, but if you think about it you get tired quicker from kicking and punching than you would from squeezing your trigger finger.
imhothe higher you go up in tka the less ham cost you should take from moves. you should have built endurance to be able to pull more specials w/o any or little penalty (for the lower level specials).