Teras Kasi Archive
Thread: Master Rifleman/Master TKA
I have recently down a quick scan of all the skill mods, and unless I am mistaken, this template would give the best modifiers in the game? Let me know if I am wrong and why if so. It may not be an uber template, but I was considering doing it anyway because I thought it would be fun and then I started adding up the melee/ranged defense modifiers and I think this would be a pretty handy setup.
Anyone else gone this route?
I'm thinking of getting this, I've got already TKA for the knockdown, themeditation line and the +ranged defence line (which has headhit at the top).
Beware choosing rifleman too quickly though, the recent proposal from the Devs says riflemen will be capped at shootingone shot per 3 seconds, if this happens rifles will befairly poor.
Ranged defence is not as good as it sounds, people who have combined the Carbineer or Pistoleer trees with the relevant trees in BH have so many +accuracy mods they go right through even 60 ranged defence.
Yeah, that's a good point. I have a commando/pistoleer now that I enjoy, and I wanted an alt to join the other side of the GCW(I just have to have a full ST set) so I thought rifleman would be cool. The only problem I had would be if something charges me I would be toast, but I think switching to the VKs would help in that regard.
I think I will give it a shot.. I mean in this game, nothing is ever concrete..
-Viron