Teras Kasi Archive
Thread: #1 Issue facing TKA's
I am presuming all TKA's feel the same that our biggest issue is the fact we cant close down the distance to running targets because lunge doesnt accomplish this (are devs high or something?). In any PvP situation all an enemyhas to do is fire while running away from us and we have zero chance of killing and 100% chance of dieing, am I wrong in assuming we should be able to have at least a *chance*?. Well I will act on the assumption now that we should have a chance and propose the following fix:
Lower the running speed of players firing on the move and let melee professions run at normal rate this will at least give us a chance of catching our target and have a chance to defend ourselves.
This solution also makes sense in terms of realism I believe, you cant run away from a target while facing it and firing at the same time and maintain your top speed.
Please give this a /bump or a /sign if you agree and I'd love to hear everyones view on the matter.
I am a TKA Master, and I have hardly used lunged..never needed to; then again, I don't PvP very much, but I would like to do more. How is this skill used effectively? Please provide a "simulation" or "scenerio" if you will as an example of when this move would be effective against an opponent.
Jodas Kast
Master Teras :Kasi: Artist
Master Doctor
Corbantis
ok i am sorry to say but if some one is shooting u and u chase after themyour really dumb lol hold on laughing to hard ........................ ok ill go on if u havent read theother post it is posible to beat ranged in pvp BUT unlike ranged u got to use your head . i know it sounds crazy but read the other post and see. o and about the runing speed i agree i dont think some one can run with there body twisted and firing a gun as fast as a person just runing after them or even same speed i say if they are firing they should run slower but hey its just mo
It's obvious the "drastic" penalties to attack while moving and even greater ones for hitting a moving target did squat since we still get kited by the weakest of ranged opponents.
I personally have a TKA/CH and a Doctor/Rifleman So I understand the plight of both the ranged and melee proffesions. For the most part the kiting issue is occuring for TKA fighting Pistoleers and Carbineers.. because if a TKA where to hit a rifleman once (2.5x melee damage) the rifleman would surely be dead. Although I completely agree that there is a massive issue in PVP with ranged combatent kiting the melees I do NOT believe that installing a restriction upon there rate of movement would help. Next what will happen is every ranged avatar running out to PvE and getting massacred because the squall will surely catch them.
My personal proposal is as follows:
1) Short Sprint for melee:
this will be a melee function that allows them for a very short time to sprint fasterthen the standard run. This would not only give the melee the ability to operate well in PvP but also improve PvE as it is I avoid atacking non-animal creatures in PvE because Stormtroopers.. Rebels etc. will always kite me.. and I end up dieing because I am caused to waste so much mind by healing myself as I chase them for 500m or so.
2) Improve Lunge:
I hear you some of you saying that it works, but it is only half working (like many other things.. BE). I propose that there is some sort of a trap added to this attack, I mean they say "TKA is not supposed to chain specials" however in order to win in PvP you wouldHAVE to do nothing but chainLunge, and thus you are dead because of your own specials soyou can forget about the guy kiting you.Basically a short version of the scouts trap..(name is evading me) but for a short amount of time the enemy is slowed in movement, giving the melee the ability to get a few hits in(haha unless its a pistoleer in which case you will get pistol whip to death!.. just saying
..
Elwood- Valcyn TKA-CH-Master Medic
Insight- Tempest Master Surgeon-Rifleman
I also want to stress that TKA is less than half your character. To be successful in PvP, you'll need to use all your skills for combat.
Thinking of youself as exclusively TKA will hamper your ability to compete. TKA skills are quite powerful in PvP once you get in range, but frequently you'll have trouble closing. This may not be what you want to hear, but you really need to pick up some kind of ranged skills for PvP.
Once you close with a ranged class, they will almost always die. KD+Diz with chained head hits kills just about everyone. Pick up suppression fire to close the distance and remember to turn on your novice marksman title. People don't run so much when they don't know you're a TKA.
Mister_Heavy wrote:
remember to turn on your novice marksman title. People don't run so much when they don't know you're a TKA.
Mine says Master Ranger
Get novice rifleman and use that tag. EVERYONE will run toward you. ![]()
This from a master rifleman working on TKA. (the reeses cup of combat skills) On a side note:
excellent stacking ranged and melee defense mods ![]()
both can hit mind ![]()
being able to drop the rifle and smack the crap out of opponents> priceless ![]()