Teras Kasi Archive

Thread: A question for all you TKAs?

SanTsu
Sat Sep 27, 2003 2:44 pm
#1

OK im tring to decide between going TKA meditation line or medic. Mewditation will let me heal wounds, poison, and disease. Medic will let me heal in combat. What do you guys recommend ?



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Valkari-TKM
Sat Sep 27, 2003 2:57 pm
#2

master meditation will be extremly difficult to get w/o any thing else in the TK line. you will basicly have to grind small 500-600 xp mobs to get over a million exp, plus the uanarmed 4, and novis.


medic is the easy way out, but with nice stim A's and first aid 4, you can heal for alot.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

SanTsu
Sat Sep 27, 2003 3:27 pm
#3

With spices and armor I can take out bocatts and other 2k experience mobs with only novice TKA. Im not worried about the grind Im just curious weather you find the healing powers of Meditation worth the time spent getting it.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Rafed
Sat Sep 27, 2003 3:54 pm
#4

The ability to heal wounds that way is nice, same as poison,desease, bleeding.


But it does take a long time to get to meditate 4.


Personally I will keep novice medic the ability to stim yourself or an incaped team member during combat is invaluable, this skill also gives you the ability to heal yourself and others wounds with wound packs (even though slowly). The skill requires you go to an NPC pay your 100cr and surrender 15 skill points.


TKA meditate is a very long grind, actually all the expert and master boxes can be, being the smuggler correspondent and a commando you already have unarmed 4. The grind tomeditate 4can take a quite a while as well. But the meditate abilities are good to have, but if you fight in a group with a doctor then you may not need the meditate skills at all, as a doctor can already cure poison, desease, bleeding.


At the end of the day it is personal choice, both have advantages and disadvantages. I like the meditate features as I dont have to keep sitting in a camp healing wounds, it now does it while I meditate to regen hams. Usefull yes, neccesary not really could do the wound healing with just novice medic.

sbjnyc
Sat Sep 27, 2003 6:49 pm
#5

If you have novice med and novice entertainer, you can heal your own wounds out in the field just as well. As long as you have access to a camp or a house. Or take novice scout. It's a lot easier to get these than med 4 but is probably less convenient than healing wounds with med 4. Since what we're talking about is reducing your down time, you have to measure for yourself just how important the convenience is.
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