Teras Kasi Archive

Thread: does anything stay knocked down?

Robob
Thu Nov 13, 2003 4:15 pm
#1

I have Knockdown one and im using it on pikets and other stuff on dant, but i hit them with it. and they seem to stay down no longer than say 5 seconds? what is this? maybe i need to get dizzy and hit them with that too. Maybe im doin someting wrong. Tell me the best way to use this for mobs, ty






-=Name: Robob Server: Chilastra/Test Center *2 Year Veteran*=-
-=Jedi Publish 9/10 Tester on TC=--=JTL/RotW/ToOW Beta Tester=-
-= Grind Complete (4-26-05) 1:10AM=-
-=Jedi Elder=-
PyperX
Thu Nov 13, 2003 4:27 pm
#2

Use warcry after they are KDed. Supposedly, dizzy now works on creatures too, according to the patch notes. I have yet to log into the game, so maybe someone can verify this.


Nyah Prentiss - TKM.MCH




Pyper - MasterDoc.MasterSwords
Nyah Prentiss - MasteID.MasterSmuggler
Robob
Thu Nov 13, 2003 4:33 pm
#3

ill try that right now, kd then warcry, i dont usually use warcry much haha





-=Name: Robob Server: Chilastra/Test Center *2 Year Veteran*=-
-=Jedi Publish 9/10 Tester on TC=--=JTL/RotW/ToOW Beta Tester=-
-= Grind Complete (4-26-05) 1:10AM=-
-=Jedi Elder=-
DrSardonicus
Thu Nov 13, 2003 7:26 pm
#4

Warcry 1 doesn't stick all the time for me but when it does it's very good after a KD. When it doesn't stick and they pop back up you need to make sure to keep them blinded and intimidated so you take less damage.


Leela Landcastle - MD/TKA - Tempest

Mystery_Man
Thu Nov 13, 2003 8:01 pm
#5

dizzy still hasn't worked vs any of the creatures I've fought today



____Jarsali Windwalker___
ELDER JEDI
--------My Ally is The Force---------

PyperX
Thu Nov 13, 2003 10:59 pm
#6

Right, Warcry doesn't stick all the time. Get yourself some enhanced clothing and itfails ALOT less. I use 2 items that give me a +30 mod on warcry and intimidate and they are a big help. Try it and you will get hooked.


Nyah Prentiss - TKM.MCH




Pyper - MasterDoc.MasterSwords
Nyah Prentiss - MasteID.MasterSmuggler
Anrath
Thu Nov 13, 2003 11:55 pm
#7

I tried the KD -Dizzy combo on afew creatures tonite, A humbaba and a bagersat. I seen no difference whatsoever. They popped right back up 4-5 seconds later.


On a side note, was out fighting troopers and there resistances to posture change seem to have increased along with their higher accurances of of special shots such as advanced strafe fire, and other advanced shots that do the 700-900 dmg.


Oh well, thought life was gonna be a little easier.

lammergeier
Fri Nov 14, 2003 7:15 am
#8

does anything stay knocked down?


me. all the time. dizzy + KD = I'm down for a LONG time. unless I die.


so why isn't it working on mobs now, as indicated... ESPECIALLY on NPCs?




---------------------"...race you to the cloner!"

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Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
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Issowi
Fri Nov 14, 2003 9:07 pm
#9

i haven't had a problem with KD on npc's, but with creatures, definately use warcry after KD... my macro goes like this:


/unarmedblind1;


/unarmedstun1;


/unarmeddizzy1;


/intimidate1;


/unarmedknockdown1;


/warcry1;


then i decide from there what to do... all depends on what i'm fighting... might just leave the VK's off and use unarmedhit2 or tap the vk's on and go berserk. either way it does pretty well.




Issowi- (Wanderhome)
For Death is the only great adventure I have left
Armafied
Sat Nov 15, 2003 2:21 am
#10

I leveled almost exclusively on Dantooine fighting Pikets and Huurtons. I recommened WarCry and then Knockdown. This will keep them down for roughly 10 - 12s. Best of luck.



Agromda Awati
Retired SWG Addict
leetDirk
Sat Nov 15, 2003 3:46 am
#11

If you dizzy dt's and knock them down they dont get up.

-dp-



Koonta Iskoine'tvo - Intrepid - re-noob (back from a year hiatus)
Fledgeling Pilot - Between Professions
OverClock
Sat Nov 15, 2003 5:40 am
#12

Dizzy, KD, Warcry1, Unarmed2, Unarmed2, Unarmed2, etc.


If for some strange reason they manage to get up then Intimidate1, Blind, Stun, Unarmed2, Unarmed2, etc.




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