Teras Kasi Archive

Thread: How much benefit would I get from upping melee/ranged defense?

mega3113
Sat Nov 15, 2003 7:50 am
#1

I was considering going up the fencer line that gives them uber melee and ranged defense to add to my bonuses from TKM. Is it worth it? Will there be a noticable benefit? Is there a cap on these two stats beyond which I will get no benefit?


I appreciate your input. I really wish the mechanics of this game were better documented by the developers.

Growleroo
Sat Nov 15, 2003 8:03 am
#2

I second your last point!


I'd be interested on reading feedback on this myself. As I understand it, the ranged / melee defense bonuses are negative modifiers that are applied to your opponents 'To Hit' roll - they are, as it were, in direct opposition to the weapon To Hit bonus of your attacker, and also the relative accuracy of the weapon they're using at that range.


Eg, you have ranged defense +100, and your attacker has Carbine Accuracy +60. This would give a negative To Hit modifier of 40 (whatever that means in real game terms). However, their carbine is very accurate at the range they're at, +30 in fact. This would mean that their overall To Hit modifier would be -10.


I think. This is how I've understood it to work, at least. If anyone understands it differently, or has some concrete facts, I'd love to hear 'em.


With the colossal defensive bonuses that Master Riflemen now get, I should try duelling people across the skill-level board, see if I ammuch harder to hit at lower levels. /ponder Certainly, I get walloped just as fast by Blademasters, hehe.


Hope this is helpful!


Yours,




Tenna Koh.

¦Sniper-Hunter-Gunner-Soldier¦
lammergeier
Sat Nov 15, 2003 11:37 am
#3

I've heard (take this as a rumor of opinion, if you will) that for every point of melee/ranged defense, you decrease your opponent's chance to hit by 0.5%. at melee defense +50, for example, you are 25% harder to hit.


whether this takes place before, after, or during the accuracy/range/movement calculations, I have no idea.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Valkari-TKM
Sat Nov 15, 2003 11:53 am
#4

it makes the other guy miss more. like for example with our new modifiers for ranged and melee defense


1) a novis pistoleer will have trouble hitting us


2) other melee will hit us more often, i dueled a master swordsman and she missed me 3 times out of 10


3) I think the defense vs ranged should be upped to around 75 instead of them giving us 45, because guns , most guns are over powered, as well as most armour.


there should be a standard cap on weapons smiths can make, but thats me, oh and armour too.


they did put a 90% cap on armour, but that was pretty rediculous, it should be more like 60




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Page 1 of 1
Previous Next