Teras Kasi Archive
Thread: To Knuck or not to Knuck...That is the question
Sorry if this is a rehash, went back a few pages and read the FAQ.
My question is: When is the right time to ditch the knucks? Or is there a right time?
I'm currently 0/0/2/3. At what point do 'unarmed' speed and damage begin to eclipse the damage and speed of the knucks?
I'm also aware of the lower HAM cost to Unarmed, So I'm curious as to when the use of the knucks begins to hurt more than help.
Thanks in advance.
I am just now ditching them... why? I just got Master TK and
With VK's:
/unarmedHit3 = -248 action
/unarmedHit2 = -139 action
Without VK's
/unarmedHit3 = -72 action
/unarmedHit2 = -36 action
Of course the damage varies slightly, but I can get nearly 4 /uh3's in without vk's for the price of one with. You tell me! lol
If I fight multiple mobs, I just put them on the use a couple specials... otherwise I tend to leave them off.
knockdown2, uh2, uh2, uh2 and then equip vibro's and tank the rest away(wearing 50% kinetic ubese).
For pvp and duels I haven't used vk's so far because I use alot of specials for quick take down because I don't want to be kited and there is reduced range for vk's.
I only use VK's in 3 situations:
1. PvP...only if it's a solo fight and my target is on the ground and dizzy.
2. PvE...Only against really tough mobs and mobs with armor. Or if all hell breaks loose and I need to take a bunch of mobs down quickly to save the group.
3. When I'm too lazy to jump off my mount when something agro's me ![]()
All in all though I try to only use them when neccessary. I have a huge advantage since I'm buffed all the time, but since you will soon realize that even when buffed if you try to spam specials with VK's your mind will go down in a hurry.