Teras Kasi Archive
Thread: Stances and animations
We need stances and more animations,and here are just some ideas i came up with out of the blue.(no pun intended)
We should havea stance for our three combat skills trees,they all should look different and represent the skill trees.When you hit TKN you should get three types of stances,one for each skill tree,and that stance will last you untile TKM.ANd when you get TKM you get just one stance but it incorprates(spelling) all three fighting stances into one super fighting stance.
Ok now each skill tree as a set of skill mods.What I'm thinking is that the stances will and should give a boost to those mods.Power Techniques has skill mods for unarmed damage and unarmed speed,ok now the stance for power techniques should give a boost to those two skills mods,and the boost will be about +20 for both of them,but to balance this boost, your unarmed toughness and melee defense will lose 10 points each.And then you have the master stance which is just one stance but it boosts all skill mods by 15.
Thats the basic idea for stance boosts.
Now each stance should have a set if its own animations,which applye(spelling) to what skill tree the stance is for.Power Techniques stance will show a more powerful like from of fighting.And so on for the other two.
Now in total you only get four stances,one for master,one for power techs, one for precision Striking,and one for balance conditioning.
If you have more ideas to add post them,have questions ask away,post things about balance and the such.
Also this idea can go with the other melee classes.