Teras Kasi Archive

Thread: A few more tidbits for you

Holocron
Mon Sep 08, 2003 4:58 pm
#1

I know you've been waiting for the fabled "write-up." Alas, the TKA designer tends to write bullet points not essays, unlike some of the other designers. So your write-up has been getting dribbled out in bullet points over time, rather than one big clump.


Today, I managed to pry this out of him:



So we are looking at :


Upping melee damage. A meleer who closes with a ranged profession should be much more competitive than they are right now.


Adding active Defense moves. These moves will allow meleers to both tank against other melee classes, and close the distance between ranged characters and themselves with less risk.




-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


Ehogack
Mon Sep 08, 2003 5:02 pm
#2

K.


When? And I'm supposing this means against melee'ing creatures as well.. because if not, why even bother?

High_on_bread
Mon Sep 08, 2003 5:06 pm
#3

Holocron, you're missing the point. We can't HIT jack in PvP, because we get kited to death without fail. No amount of defense or offense will CHANGE that fact. Once again linking to my post about this all:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=467799


Also Holocron, alot of people(including myself) see TKA's as being a utility profession more than a tanking/massive damage profession. Perhaps some skills to reflect on this would be nice(can go more in-depth later, I want second post!)


On another note, commandos and BH's have replaced us as the front line fighters. They have better short range attacks, crowd control AE attacks, and by-far superior damage.


And this isn't TKA-related, but please take a look at pikeman and carbineers, they are a profession BUILT around posture changes and KD's, a nerfed skill. Refer to the following post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=503176




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Kreetlejuice
Mon Sep 08, 2003 5:09 pm
#4

Sounds like great changes.


Is there any chance to have damage added back to the unarmedlunge? The lastest combat posture change timers has hurt us considerably. It would be nice to do damage with this move. This move will not be spammed as much as it was in beta if you can only do a posture change once every 30 seconds.


Thanks for paying attention to us.

MalibuBrooke
Mon Sep 08, 2003 5:10 pm
#5

Much to the chagrin of many here I am sure, I would like to say that, as a Teras Kasi Master, I am able to defeat many opponents in short order. I just need to play smart. I am not of the opinion that Teras Kasi need any more boosts in terms of damage or specials.


My only issue is the inability to strike something that is in range on your computer. This makes it improbable to hit something even when trying to lead it. If there were a solution to this, then I am sure the profession would need to be toned down again.




Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
Elimanning
Mon Sep 08, 2003 5:10 pm
#6

Don't feel bad Melee'ers. At least you get tidbits. I'm beginning to wonder if there even is a medic profession developer.
Ilooli
Mon Sep 08, 2003 5:28 pm
#7

Well, active defense that costs HAM hardly seems like much if a tidbit when you are supposed to get defensive skills as a part and parcel of skilling up in your profession and those skills do not work at all.



Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
Equalivious
Mon Sep 08, 2003 5:29 pm
#8

Glad to see the defensive additions coming into play. In regards to melee's being kited in pvp, we can't have everything handed to us. How about not running around with (Teras Kasi Master) on your tag. Change it to nothing or (Novice Artisan). That way when you run by an opposing faction you have some element of surprise. From what I experienced, in large pvp battles its fairly easy to run up to a player, dizzy/lunge and just goto down with your high damage specials. A little practice and a loss of 1000 fp or so can teach you a lotIf we're getting even more melee damage thats wonderful, but I dont see an urgent need for it. Right now as a TKA Master with 33 to 140'sih vk's on I can do upwards to 650 dps on your average no armor resistance mobs which in my opinion is great!





It's only 44.95 a month. Thats pennies a day! Surely this convenience entices you! Pornography and online gaming at hundreds the times the speed of your normal advertising service provider. It's so easy to use, and the surgery to implant it in the base of your skull is so painless, its no wonder I'm number one!
Knives10
Mon Sep 08, 2003 5:30 pm
#9

Well if what Holo says is true then we might just stand a chance against ranged people now, I wish the DE forum got a post from a DEV at least once a week Elimanning, no Dev has posted there in about a month



Allucard Hellsing
Master Teras Kasi
Master Swordsman
Master Brawler

Yeti4U
Mon Sep 08, 2003 5:32 pm
#10





Holocron, you're missing the point. We can't HIT jack in PvP, because we get kited to death without fail. No amount of defense or offense will CHANGE that fact.





This is the #1 thing that must be fixed, there is nothing. NOTHING, not 50000 damage, 50000 HP.. All that doesn't matter when you can be easily shaken off and kited in one direction for ever.


You need to give us a ability that slows down... Or stuns our opponents, or else the only time melee people will be useful in PvP is for TEFs/ completely surprising your opponents. As far as I know, I was the first Teras Kasi Master on Corbantis (More than a month ago), and I do bascially nothing besides PvP, it wouldn't matter if you gave us 50000 HP, 500 to all defenses. A move that makes us inpetrable for 20 seconds, when we can NEVER get a shot off. Might as well remove all trees from Teras Kasi, besides meditate, because they're completely worthless when it comes to PvP combat.
~Vizela

Ehogack
Mon Sep 08, 2003 5:42 pm
#11

That's a tactics problem. Not a TKA game issue. You run after them, you deserve to be kited.

High_on_bread
Mon Sep 08, 2003 5:47 pm
#12

Ehogack) No offense, but you're stupid. Show me a tactic that counters a 1000+ damage attack? Or the fact that AT-STs ignore LOS. Or the fact that pets teleport through objects. The only thing I've heard you say is "Hide behind rocks". And that's all you say. You ignore every other point of reasoning, and just cling to your false ideals. Sorry buddy, go back to fighting your wookie brawlers, your tactics don't work in SWG.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
spentmotiff
Mon Sep 08, 2003 5:51 pm
#13

Thanks for the information Holo! I already find our class to be great, but putting a method to getting to Ranged users better would rock!



- Alonagan Grey
Page 1 of 10
Previous Next