Teras Kasi Archive

Thread: Dabbling TKA with Master Doctor..Need Some Tips

ZetPistoleer
Mon Dec 29, 2003 8:00 am
#1

hello everyone.


i was thinking of dabbling TKA with Master Doctor.(actually i am considering every melee skills that i can combine with master doctor)


Since my Skills are : Master Doctor / Master Medic / Novice Artisan(0000) / Novice Scout(0040)


i only have enough skill points to master 2 skill tree on TKA.(for example, 0440, 4400...etc etc)


i was thinking of 0440, but if you get some nice combinations, please give me some tips =)




Jynn Valentine, Novice Bounty Hunter
Lomar4976
Mon Dec 29, 2003 2:47 pm
#2

Depends what youre wanting to do:



Meditation : Good all purpose tree, if youve got the option to buff yourself and heal your own wounds, then the benefits are pretty much gone.


Balance: Not the greatest of trees, but holds the melee damage mitigation bonuses - handy if you enjoy taking on high level enemies


Power: Pretty much a requirement - improves damage and speed, and its the primary TKA combat line.


Precision: Holds the melee and ranged defence bonuses - These are handy as they reduce the chance for the opponent to hit you, always handy to have in a fight.



Personally, i'd look to going 0-0-4-4 if youre wanting the best functionality with limited skillpoints in your current template.




====================================================================
Kharnak Griss - TKA/FS - J'akara Tyrannis - Master Armoursmith - Dashton Starstrider - MD
J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
Mos Omenos Combat Store, Tatooine / Llama Industries Inc, Coronet / Assassins Hutt, Theed
------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

nateantares
Mon Dec 29, 2003 5:37 pm
#3

id say go 4/0/4/0



--------Hamato Yoshi----------
ROFPAKAR H8 fovl 0000010100111001 fiklejabeckgahidid
FEAR will get you 1COR13:4.8
REIGN TAO FORUM
I reserve the right to have spelling, grammar, and punctuation errors in the post above."
1Kylekatarn1
Mon Dec 29, 2003 6:22 pm
#4

Umm... just a question, what good is having survival 4? you can make camps at novice scout too.


I'd say go TKM/MD and then drop and pick up artisian or scout when you need one or the other...




Trino and Valance

nateantares
Mon Dec 29, 2003 6:24 pm
#5

good point i would drop artisan and go 1/0/0/0 scout then master tkm unless you realy need artisan



--------Hamato Yoshi----------
ROFPAKAR H8 fovl 0000010100111001 fiklejabeckgahidid
FEAR will get you 1COR13:4.8
REIGN TAO FORUM
I reserve the right to have spelling, grammar, and punctuation errors in the post above."
FallenLore
Mon Dec 29, 2003 7:14 pm
#6

Master Doc / Expert TKA here. I would say you should go all the way. I just got power boost (2-0-0-0 skill) and it ROCKS! For a time I had to rely on moun and fish for mind. But the extra 500 to mind works wonders. KD1 is a must have, and power is given. I was looking at fencer and other classes to dabble with TKA but it wasnt worth it. Master Doc/TKM only gives 18 points left and dabbling imo would not be worth it to use different weapons. Fencing dodge only works when you have a sword equiped.


I dueled a Fencer today and he was surprised he couldnt kill me. Actually he didnt really do much of a dent to me and my normal hits eventually killed him. That plus all I was doing was heal his bleeds during the fight. He was a fencer so I didnt have to run after him. TKA hits were "fast and powerful" according to him.



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
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