Teras Kasi Archive
Thread: help, please!
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Lanah
Wed Feb 11, 2004 6:17 am
#1
If you only had 31 points left after training tk novice, where would you put them and why? I ask why so I have a better understanding, not to be a pain. If it helps, buffs and armor are taken care of. Thanks for any input.
Itanius
Wed Feb 11, 2004 6:22 am
#2
0-1-4-0
Intermediate Balance Conditioning: Knockdown.
Power Techniques Tree: Speed, Damage, Dizzy.
That should make you quite effective in combat if you can't master the profession.
Cielago
Wed Feb 11, 2004 6:28 am
#3
Lanah wrote:
If you only had 31 points left after training tk novice, where would you put them and why? I ask why so I have a better understanding, not to be a pain. If it helps, buffs and armor are taken care of. Thanks for any input.
what is/are your others profession(s) and what do you want from the TKA skills, high damage output and speed, the free healing and buff, the defence ? That can help to give you a good answer.
Lanah
Wed Feb 11, 2004 6:48 am
#4
I have an alt toon with masterdancing for mind buffs, 4/0/0/0 music for focus and willpower buffs, master medic and 0/2/4/0 doc for the other buffs.
The one I am currently working onwill be master ID and tailor, surveying (for the resources for the doc buffs) and tka to defend herself. I don't really pvp, so that may help a little in the decision making.
yarble
Wed Feb 11, 2004 6:51 am
#5
simple what you want is 4030. master meditation so you can heal your own wounds and master power so your just strong as hell. i know that there are those who will say that youll need balance 1 for knock down but youi can live without it.
yarble
Wed Feb 11, 2004 6:52 am
#6
or even better, you drop your other professtions so thta oyu have enough to master tka all together. thats what i would do at least.
powerprophet
Wed Feb 11, 2004 6:52 am
#7
oh yeah if your using TKA in self defense than the full power tree is recommended seeing as it increases your hit power also balance 1 would be nice if you get into trouble you can KD and run away but if you someday decide to master TKA(cause it's a great great profession) go up the meditation tree after power tree healing your own wounds is nice I don't even remember the color underneath the Red Green and Blue bars...I think it it black correct me if I'm wrong
Cielago
Wed Feb 11, 2004 7:27 am
#8
The one I am currently working onwill be master ID and tailor, surveying (for the resources for the doc buffs) and tka to defend herself. I don't really pvp, so that may help a little in the decision making.
To sum it up, your wounds and buffs will be healed and provided by your alts, so I think you should looking toward the Tech and Balance lines. Tech for the speed and damage, Balance for KD 1.
Whatnot
Wed Feb 11, 2004 8:13 am
#9
yarble wrote:
simple what you want is 4030. master meditation so you can heal your own wounds and master power so your just strong as hell. i know that there are those who will say that youll need balance 1 for knock down but youi can live without it.
The original poster has full access to doctor and mind buffs, there is no reason whatsoever to take on meditation since their alternate character can heal anything anyway. The original respondent has the right idea 0/1/4/0. You get the knockdown, which is very, very nice, and you get monster damage.
NeoEcks
Wed Feb 11, 2004 8:20 am
#10
i am going to have to go with Whatnot and Itanius on this one 0/1/4/0. i am a HUGE believer in meditate, but if you are only using the class for self defence and have full access to heals and buffs, it won't be needed.
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