Teras Kasi Archive
Thread: Which tree should a TKA novice climb first.
Get your KD box first. By far the most helpful skill for grinding TK. After you knock your opponent down, be sure to /warcry em to keep em down for 10 seconds. Once you have KD, you really can't go wrong in how you proceed from there. TK is great for hunting just about anything, especially if you know how to use food/drugs, and keep at least novice medic to heal your self.
To give you an Idea of what a TKM can do: I am currently only a TKM (ignore my sig I'm grinding so my proffession changes alot) it is my only combat ability.
With 60% kinetic composite (helmet, chest, boots, gloves) I can go toe to toe with a Canyon Krayt for as long as my Muon lasts. Granted I can't come anywhere NEAR killing it, I don't even dent it's HAM, but it can't kill me either.
I got KD/Dizzy and went up the power line for damage and speed.
With a set of doc buffs I can usually go toe to toe with about 6-7 plan walker pikets/pikets on me and only have to think about a muon downer
Thats with a 72% Adv Ubese set on.
I've heard 2 lots of ppl say once you get going in TKA that a VK isn't necessary unless fighting armor clad NME's
I've yet to try it out as I grind between making houses and stuff
But the dmg and speed from power line has helped with KD/dizzy.. I even went toe to toe with 5 10k HAM squils last week.. just never looked at my muon timer hehe
Based on my own experience working on TKA on test center, it really depends ![]()
If you just PvE, getting balance 1(knockdown) might not be "necessary" but I wouldreally recommend it. Even if warcry doesn't stick, you still are able to get a few hits in at extra damage, which if anything, speeds up how quickly you defeat something. If you PvP a lot, then knockdown is a must for sure.
Beyond that, there are a couple of options. If you have really high quality armor and are always going to be in a position/want to spend the time to buff yourself, then after you get knockdown, just go straight up the power tree picking up any precision you qualify for along the way.
If you don't have great armor and/or you won't always be fighting with buffs(frequent on test center which is why I went this route
) get balance 1 first then go 2/2/2/2 then work your way up the power tree from there. At 2/2/2/2 you'll have powerboost so you can buff yourself, and you'll get a large increase in unarmed toughness which really helps defense wise.
Of course, there isn't really a best way
, but at just shy of being 2/2/4/2 tka, thats what I'd recommend based on my experiences so far.
Message Edited by Whatnot on 02-11-2004 09:41 AM