Teras Kasi Archive
Thread: TKM survey (what should our role be?)
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swankiller
Sun Feb 08, 2004 10:28 pm
#1
while looking on some of the other forums i noticed this survey type trend on the swordsman and carbineer forums so i decided to sort of do a unofficial survey on ours to give our role a more of a numbers perspective. so basically you have 100 pts for each category to spend as you see fit, comments go down at the bottom.
heres the template for it
Offense/Defense
Offense -- 00
Defense -- 00
Offense -- 00
Defense -- 00
Targeting abilities
Single target -- 00
AoE/cone -- 00
Single target -- 00
AoE/cone -- 00
Offensive Capabilities
Pure damage -- 00
Crowd Control -- 00
Status effects -- 00
Mobility -- 00
Pure damage -- 00
Crowd Control -- 00
Status effects -- 00
Mobility -- 00
Single TargetControl Abilities
Knockdown -- 00
Posture down/Snare -- 00
Slow target movement -- 00
Other -- 00
Knockdown -- 00
Posture down/Snare -- 00
Slow target movement -- 00
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 00
Wounds -- 00
Dizzy -- 00
Intimidate -- 00
Stun -- 00
Blind -- 00
Other Affects -- 00
Bleeds -- 00
Delays -- 00
Wounds -- 00
Dizzy -- 00
Intimidate -- 00
Stun -- 00
Blind -- 00
Other Affects -- 00
Defensive Abilities
Melee defense -- 00
Ranged defense -- 00
Defensive Acuity-- 00
Status resists -- 00
Melee defense -- 00
Ranged defense -- 00
Defensive Acuity-- 00
Status resists -- 00
Weapons
Damage -- 00
Speed -- 00
Armor piercing -- 00
Accuracy -- 00
Damage -- 00
Speed -- 00
Armor piercing -- 00
Accuracy -- 00
Group Roles
Tank -- 00
Damage dealer -- 00
Crowd controller -- 00
Debuffer -- 00
Other -- 00
Tank -- 00
Damage dealer -- 00
Crowd controller -- 00
Debuffer -- 00
Other -- 00
Comments go here.
Message Edited by swankiller on 02-08-2004 09:28 PM
Message Edited by swankiller on 02-08-2004 09:49 PM
Message Edited by swankiller on 02-09-2004 11:52 AM
swankiller
Sun Feb 08, 2004 10:48 pm
#2
heres my opinion on how our proffession should look like
Offense/Defense
Offense -- 50
Defense -- 50
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 90
AoE/cone -- 10
Single target -- 90
AoE/cone -- 10
Offensive Capabilities
Pure damage -- 20
Crowd Control -- 00
Status effects -- 50
Mobility -- 30
Pure damage -- 20
Crowd Control -- 00
Status effects -- 50
Mobility -- 30
Crowd Control Abilities
Knockdown -- 50
Posture down/Snare -- 10
Slow target movement -- 40
Other -- 00
Knockdown -- 50
Posture down/Snare -- 10
Slow target movement -- 40
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 30
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 30
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 30
Ranged defense -- 20
Defense Acuity-- 20
Status resists -- 30
Melee defense -- 30
Ranged defense -- 20
Defense Acuity-- 20
Status resists -- 30
Weapons
Damage -- 40
Speed -- 30
Armor piercing -- 10
Accuracy -- 20
Damage -- 40
Speed -- 30
Armor piercing -- 10
Accuracy -- 20
Group Roles
Tank -- 50
Damage dealer -- 20
Crowd controller -- 00
Debuffer -- 30
Other -- 00
Tank -- 50
Damage dealer -- 20
Crowd controller -- 00
Debuffer -- 30
Other -- 00
In my opinion, Teras Kasi should be a equilibrium of offense and defense, being able to dodge, block, and counter, with ease while also dealing out considereable damage but not the damage that we are able to do now. we should also be very good at keeping our opponents off their balance with intimidate, warcry, stun, blind, and dizzy as well as on their backs with knock down. i think our debuffing effects should be more potent to compensate for the minuses in damage.
yarble
Sun Feb 08, 2004 11:27 pm
#3
Offense/Defense
Offense -- 40
Offense -- 40
Defense -- 60
Targeting abilities
Single target -- 60
AoE/cone -- 40
Single target -- 60
AoE/cone -- 40
Offensive Capabilities
Pure damage -- 50
Crowd Control -- 10
Status effects -- 30
Pure damage -- 50
Crowd Control -- 10
Status effects -- 30
Mobility -- 10
Crowd Control Abilities
Knockdown -- 40
Posture down/Snare -- 20
Slow target movement -- 20
Other -- 20
Knockdown -- 40
Posture down/Snare -- 20
Slow target movement -- 20
Other -- 20
Status Effects
Bleeds -- 20
Bleeds -- 20
Delays -- 20
Wounds -- 20
Dizzy -- 30
Intimidate -- 15
Stun -- 15
Blind -- 00
Other Affects -- 00
Wounds -- 20
Dizzy -- 30
Intimidate -- 15
Stun -- 15
Blind -- 00
Other Affects -- 00
Defensive Abilities
Melee defense -- 50
Ranged defense -- 10
Melee defense -- 50
Ranged defense -- 10
Defensive Acuity-- 30
Status resists -- 10
Weapons
Damage -- 40
Damage -- 40
Speed -- 40
Armor piercing -- 00
Accuracy -- 20
Accuracy -- 20
Group Roles
Tank -- 50
Damage dealer -- 50
Tank -- 50
Damage dealer -- 50
Crowd controller -- 00
Debuffer -- 00
Other -- 00
Debuffer -- 00
Other -- 00
TKA should be melee masters able to take almost any within range minus advanced jedi, of course.
Ladoss
Mon Feb 09, 2004 5:29 am
#4
Offense/Defense
Offense -- 40
Defense -- 60
Offense -- 40
Defense -- 60
Targeting abilities
Single target -- 70
AoE/cone -- 30
Single target -- 70
AoE/cone -- 30
Offensive Capabilities
Pure damage -- 30
Crowd Control -- 30
Status effects -- 10
Mobility -- 30
Pure damage -- 30
Crowd Control -- 30
Status effects -- 10
Mobility -- 30
Crowd Control Abilities
Knockdown -- 30
Posture down/Snare -- 30
Slow target movement -- 30
Other -- 10
Knockdown -- 30
Posture down/Snare -- 30
Slow target movement -- 30
Other -- 10
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 10
Dizzy -- 10
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 10
Bleeds -- 00
Delays -- 20
Wounds -- 10
Dizzy -- 10
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 10
Defensive Abilities
Melee defense -- 30
Ranged defense -- 20
Defensive Acuity-- 20
Status resists -- 30
Melee defense -- 30
Ranged defense -- 20
Defensive Acuity-- 20
Status resists -- 30
Weapons
Damage -- 20
Speed -- 30
Armor piercing -- 20
Accuracy -- 30
Damage -- 20
Speed -- 30
Armor piercing -- 20
Accuracy -- 30
Group Roles
Tank -- 50
Damage dealer -- 20
Crowd controller -- 10
Debuffer -- 00
Other -- 10
Tank -- 50
Damage dealer -- 20
Crowd controller -- 10
Debuffer -- 00
Other -- 10
I see TKA as a Martial Artist. Realisticly, a martial artist is quck and knowledgable. He knows where to hit that will cause the most damage and can usually detrmine what is being thrown his direction. Therefore, he makes a great Tank. He can take away the attention from the other group members and distract the opponent for a good ammount of time. A martial artist also can drop an opponent easily, so KD and Posture change attacks are great for this class. This would prove to be a more appropriate template for TKA in my opinion.
EcadMistflier
Mon Feb 09, 2004 8:59 am
#5
Offense/Defense
Offense -- 50
Defense -- 50
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 70
Single target -- 70
AoE/cone -- 30
Offensive Capabilities
Pure damage -- 40
Pure damage -- 40
Crowd Control -- 10
Status effects -- 40
Mobility -- 10
Crowd Control Abilities
Knockdown --70
Posture down/Snare -- 30
Slow target movement -- 00
Other -- 00
Knockdown --70
Posture down/Snare -- 30
Slow target movement -- 00
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 20
Bleeds -- 00
Delays -- 20
Wounds -- 20
Dizzy -- 30
Intimidate -- 20
Intimidate -- 20
Stun -- 10
Blind -- 00
Other Affects -- 00
Other Affects -- 00
Defensive Abilities
Melee defense -- 50
Ranged defense -- 00
Defensive Acuity-- 30
Status resists -- 20
Melee defense -- 50
Ranged defense -- 00
Defensive Acuity-- 30
Status resists -- 20
Weapons
Damage -- 00
Speed -- 00
Armor piercing -- 00
Accuracy -- 00
Damage -- 00
Speed -- 00
Armor piercing -- 00
Accuracy -- 00
Group Roles
Tank -- 50
Tank -- 50
Damage dealer -- 50
Crowd controller -- 00
Debuffer -- 00
Other -- 00
Debuffer -- 00
Other -- 00
Jowekie
Mon Feb 09, 2004 9:14 am
#6
Offense/Defense
Offense -- 50
Defense -- 50
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 90
AoE/cone -- 10
Single target -- 90
AoE/cone -- 10
Offensive Capabilities
Pure damage -- 50
Crowd Control -- 10
Status effects -- 20
Mobility -- 20
Pure damage -- 50
Crowd Control -- 10
Status effects -- 20
Mobility -- 20
Crowd Control Abilities
Knockdown -- 50
Posture down/Snare -- 25
Slow target movement -- 25
Other -- 00
Knockdown -- 50
Posture down/Snare -- 25
Slow target movement -- 25
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 40
Intimidate -- 40
Stun -- 00
Blind -- 00
Other Affects -- 00
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 40
Intimidate -- 40
Stun -- 00
Blind -- 00
Other Affects -- 00
Defensive Abilities
Melee defense -- 40
Ranged defense -- 20
Defensive Acuity-- 20
Status resists -- 20
Melee defense -- 40
Ranged defense -- 20
Defensive Acuity-- 20
Status resists -- 20
Weapons
Damage -- 30
Speed -- 30
Armor piercing -- 10
Accuracy -- 30
Damage -- 30
Speed -- 30
Armor piercing -- 10
Accuracy -- 30
Group Roles
Tank -- 45
Damage dealer -- 45
Crowd controller -- 10
Debuffer -- 00
Other -- 00
Tank -- 45
Damage dealer -- 45
Crowd controller -- 10
Debuffer -- 00
Other -- 00
For me TKA should be the upper end of the average melee. Fast, good damage, good at taking damage, dizzy/kd for crowd control. I wouldn't really change us at all. Balance the other melee to us. Heavy swordsman should be laying downmass damage but more susceptible to damage than we are because of their big, long swings. Pikeman should be doing good damage too, but with lots of crowd control moves/bleeds. We don't need a nerf, they need major bonuses.
SilentJay1284
Mon Feb 09, 2004 9:26 am
#7
Offense/Defense
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 90
AoE/cone -- 10
Offensive Capabilities
Pure damage -- 50
Crowd Control -- 20
Status effects -- 20
Mobility -- 10
Crowd Control Abilities (Should be renamed Single Target Control)
Knockdown -- 25
Posture down/Snare -- 25
Slow target movement -- 25
Other -- 25
Status Effects
Bleeds -- 00
Delays -- 00 (thats a Brawler skill, which I give 20 Novice,50 Master)
Wounds -- 00
Dizzy -- 50
Intimidate -- 00 (thats a Brawler skill, which I give 10 Novice,40 Master)
Stun -- 00
Blind -- 50
Other Affects -- 00
Defensive Abilities
Melee defense -- 25
Ranged defense -- 25
Defensive Acuity-- 25
Status resists -- 25
Weapons
Damage -- 30
Speed -- 30
Armor piercing -- 10 (light :smileytongue
Accuracy -- 30
Group Roles
Tank -- 50
Damage dealer -- 50
Crowd controller -- 00
Debuffer -- 00
Other -- 00
snufft
Wed Feb 11, 2004 2:34 am
#8
Offense/Defense
Offense -- 60
Offense -- 60
Defense -- 40
Targeting abilities
Single target -- 80
AoE/cone -- 20
Single target -- 80
AoE/cone -- 20
Offensive Capabilities
Pure damage -- 60
Crowd Control -- 00
Status effects -- 20
Mobility -- 20
Pure damage -- 60
Crowd Control -- 00
Status effects -- 20
Mobility -- 20
Single TargetControl Abilities
Knockdown -- 50
Posture down/Snare -- 00
Slow target movement -- 50
Other -- 00
Knockdown -- 50
Posture down/Snare -- 00
Slow target movement -- 50
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 30
Intimidate -- 30
Stun -- 10
Blind -- 10
Other Affects -- 00
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 30
Intimidate -- 30
Stun -- 10
Blind -- 10
Other Affects -- 00
Defensive Abilities
Melee defense -- 50
Ranged defense -- 30
Defensive Acuity-- 00
Status resists -- 20
Melee defense -- 50
Ranged defense -- 30
Defensive Acuity-- 00
Status resists -- 20
Weapons
Damage -- 40
Speed -- 40
Armor piercing -- 10
Accuracy -- 10
Damage -- 40
Speed -- 40
Armor piercing -- 10
Accuracy -- 10
Group Roles
Tank -- 50
Damage dealer -- 50
Crowd controller -- 00
Debuffer -- 00
Other -- 00
Tank -- 50
Damage dealer -- 50
Crowd controller -- 00
Debuffer -- 00
Other -- 00
RoastEwoK
Wed Feb 11, 2004 3:12 am
#9
Offense/Defense
Offense -- 60
Defense -- 40
Offense -- 60
Defense -- 40
Targeting abilities
Single target -- 70
AoE/cone -- 30
Single target -- 70
AoE/cone -- 30
Offensive Capabilities
Pure damage -- 55
Crowd Control -- 10
Status effects -- 10
Mobility -- 25
Pure damage -- 55
Crowd Control -- 10
Status effects -- 10
Mobility -- 25
Single TargetControl Abilities
Knockdown -- 70
Knockdown -- 70
Posture down/Snare -- 05
Slow target movement -- 05
Other -- 20
Slow target movement -- 05
Other -- 20
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 10
Dizzy -- 50
Intimidate -- 20
Stun -- 00
Blind -- 00
Other Affects -- 00
Bleeds -- 00
Delays -- 20
Wounds -- 10
Dizzy -- 50
Intimidate -- 20
Stun -- 00
Blind -- 00
Other Affects -- 00
Defensive Abilities
Melee defense -- 40
Ranged defense -- 40
Defensive Acuity-- 10
Status resists -- 10
Melee defense -- 40
Ranged defense -- 40
Defensive Acuity-- 10
Status resists -- 10
Weapons
Damage -- 40
Speed -- 20
Armor piercing -- 30
Accuracy -- 10
Damage -- 40
Speed -- 20
Armor piercing -- 30
Accuracy -- 10
Group Roles
Tank -- 40
Damage dealer -- 50
Crowd controller -- 05
Debuffer -- 00
Other -- 05
Tank -- 40
Damage dealer -- 50
Crowd controller -- 05
Debuffer -- 00
Other -- 05
textkestrel
Wed Feb 11, 2004 8:08 am
#10
Offense/Defense
Offense -- 50
Defense -- 50
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 75
AoE/cone -- 25
Single target -- 75
AoE/cone -- 25
Offensive Capabilities
Pure damage -- 70
Crowd Control -- 5
Status effects -- 20
Mobility -- 5
Pure damage -- 70
Crowd Control -- 5
Status effects -- 20
Mobility -- 5
Single TargetControl Abilities
Knockdown -- 50
Posture down/Snare -- 30
Slow target movement -- 20
Other -- 00
Knockdown -- 50
Posture down/Snare -- 30
Slow target movement -- 20
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 30
Wounds -- 00
Dizzy -- 30
Intimidate -- 10
Stun -- 10
Blind -- 10
Other Affects -- 00
Bleeds -- 10
Delays -- 30
Wounds -- 00
Dizzy -- 30
Intimidate -- 10
Stun -- 10
Blind -- 10
Other Affects -- 00
Defensive Abilities
Melee defense -- 30
Ranged defense -- 30
Defensive Acuity-- 20
Status resists -- 20
Melee defense -- 30
Ranged defense -- 30
Defensive Acuity-- 20
Status resists -- 20
Weapons
Damage -- 10
Speed -- 30
Armor piercing -- 10
Accuracy -- 50
Damage -- 10
Speed -- 30
Armor piercing -- 10
Accuracy -- 50
Group Roles
Tank -- 50
Damage dealer -- 30
Crowd controller -- 10
Debuffer -- 10
Other -- 00
Tank -- 50
Damage dealer -- 30
Crowd controller -- 10
Debuffer -- 10
Other -- 00
Gotta have my Muon 8D
Stopher87
Wed Feb 11, 2004 2:51 pm
#12
I don't think TKA should be just another combat profession. I think we should have some individuality in areas that some other combat classes don't. One exampel might beif there was more then one TKA meditating in a group the wounds would heal faster.
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