Teras Kasi Archive

Thread: How in the heck do you get around without scout skills!!!!

Stile2112
Mon May 03, 2004 8:06 pm
#1

I mean do you even try to move when fighting???? This slightist incline brings me to a crawl...Ya Ya i know....avoid inclines. But seriously, it's has to make movement tough.







Adept Lightingsky
Shrouded Sun Empire -IMP-
Masskiller
Mon May 03, 2004 8:41 pm
#2

Bike or Mule. Take hills on an angle.
djpostman1
Mon May 03, 2004 9:04 pm
#3

skill tapes
Leonae
Tue May 04, 2004 2:51 am
#4

Start the fight above the incline, so you can run down to close with an enemy. Use of vehicles. Travel Biscuits in a pinch.
JediMasterZero
Tue May 04, 2004 5:13 am
#5

Or, if you don't want scout...get combat medic...the treeon the far righthas terrain negotiation mods. just fyi



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
Cobra97
Tue May 04, 2004 6:22 am
#6






Stile2112 wrote:

I mean do you even try to move when fighting???? This slightist incline brings me to a crawl...Ya Ya i know....avoid inclines. But seriously, it's has to make movement tough.







Why are you moving around while fighting?


That's a serious question. I just run up to whoever it is that I'm fighting and plug away. Is there something to be gained by moving?






Phaylen Darksun
[MONK]
Master Medic / Master Doctor / TKA Wannabe
Lowca Server
If you can read this, you don't need glasses.
Leonae
Tue May 04, 2004 6:50 am
#7

Some enmies try to kite you, especially NPCs.
Kaili
Tue May 04, 2004 9:41 am
#8

Also, a lot of NPCs will flee when they're almost dead. And as for players, who is going to stand and let you just beat them when they can run a distance, stop, and shoot you while they wait for you to catch up?



Colonel Lib Soldar
Master Smuggler
Master TKA
Louis_Cypher
Tue May 04, 2004 2:27 pm
#9

There are also terrain negotiation boosting food too.



May help alittle =)


Stile2112
Tue May 04, 2004 2:37 pm
#10

Ya, my problem is when mods are near death....they turn and walk/run away. The big new thing is they warp 25- 75 meters away. Some slowly come back, some don't . Moot matter now, for in a fit of harrie carrie like rage, i surrendered all my Scout skills and cursed them gone for good.







Adept Lightingsky
Shrouded Sun Empire -IMP-
Tigerr
Tue May 04, 2004 4:58 pm
#11

I wait until they are about 1/8th life then do a knockdown then unarmed hit 2. That usually ends the fight nicely w/o any running.


Tig



Tigerr, Master Dancer & Master Doctor, Sunrunner
Sasori Stargazer, Master TKA Sunrunner
Nealoc187
Tue May 04, 2004 10:35 pm
#12

put them on /follow that way when they start to move, before it even looks like they are moving on your screen (because of lag) your character is already following them. it solves 99% of npc warping out of range problems.



Nealoc Steele
-RA-
sVn
Nuckman
Wed May 05, 2004 9:30 am
#13

to help against that do

/follow

when the turn lunge...



-Colonel Alic Sa'o-
Page 1 of 2
Previous Next