Teras Kasi Archive

Thread: Results of a quick UA Combo 2 and DA+CoB test

Utess
Tue May 04, 2004 9:58 pm
#1

I just did a couple of quick tests on Test Center in some duels with no food mods and no knockdowns.


For Unarmed Combo 2:


- This definitely works better in PvP than UA hit 3. It consistantly defeated the opponent at least 3 times faster compared to ua hit 3 spamming.


- It also does appear to be ignoring some form of defenses. Likely Mitigation due to the damage it is dealing. In fact in a serious no knockdown, no armor, no buffs duel. I beat another tkm just barely and I was intimidated the entire fight and my opponent was not. She was using ua3 and I was using combo 2 only while intimidated. There is no way I should have won that.


It is safe to say that unless you are doing mind hits, there is no reason to use any attack other than combo 2 in PvP outside of knockdowns/state attacks, etc.


For DA+CoB:


I can officially confirm it does actually do something as TH stated earlier. I am pure TKA so no other professions are influencing these results. I think the problem is DA has an incredibly low "effect". In other words, our +96 DA is probably about equal to a +10 to dodge


- With CoB added in on top, it raised the mod high enough that it actually did "something". In a series of tests where I was attacked in a duel using only auto-attacking with another TKM:


Using CoB in one fight(which lasted a little over a minute or so), I performed 2 dodges and 2 blocks. In another instance I performed 1 counter attack, 1 block, and 1 dodge.


So it is confirmed that it does in fact do something. It is just the mod is so low % wise that you need CoB to actually see any results ever. But, since fights tend to be so short, and it happens so infrequently, the costs of using CoB for even avoiding 2 or so hits, isn't worth it at all.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Morphink
Tue May 04, 2004 10:22 pm
#2

Nice info Utess tommorow night I will attempt to confirm what I believe is a sound analysis that you presented. I have dropped specials and fired up CoB when tanking rancors and running low on HAM and found it to be effective in keeping me safe and alive.



Morph Fink - Master Smuggler
&
Aesh Tongro - Master Track Star

SOAL Valley - Sunrunner
Imp Radio Transmission: "I don't know what the technially millitary term for it is. But we're pretty f*%@ed up down here. We need men!"

Rebels Intercept and Respond: "Dude, how long have you guys been down there?"
Nealoc187
Tue May 04, 2004 10:32 pm
#3

Alot of people have known about Combo2 for a long time. There is more to this, as there are situations in which UH3 still does more damage, and there are situations in which Combo2 does more damage.



Nealoc Steele
-RA-
sVn
Leonae
Wed May 05, 2004 1:40 am
#4

Center of being has a high cost, but most of it is mind. If you go up against critters, mind will - ime - often not be too hard hit, so it is worth it, especially if you are dealing with
hard hitting creatures who sue ranged attacks.
Ryutek
Wed May 05, 2004 5:22 am
#5

Thanks for the info! This would explain why TH also stated that it has become rendered obsolete by the other defensive changes. If DA had been boosted like the Dodge/Block/Counterattack boosts the other professions received, then we probably would see more of an effect.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Naele
Wed May 05, 2004 8:56 am
#6

Some flaws in your report:


1) It is impossible togenerate results without the influence of Defense Acuity since it is a passive skill and cannot be activated or de-activated


2) You fought only against a TKM (at least, you only mentioned fighting a TKM as a specific class), therefore melee defense affected your results as well


3) Where are your results without CoB?


I really don't think your "quick test" really proves or disproves anything about the defenses. You would really need to setup a controlled study with isolated, controlled, and experimental variables; just like an experiment following a scientific method.
Mistwaver
Wed May 05, 2004 10:22 am
#7

Yes, it in fact does do something. This has been fixed for quite a while now. I dodge/block/counterattack quite a bit when I COB while unarmed (in PvE against low-end content).


The thing that's good about Unarmed Combo is it's like Scatter Hit and Scatter Shot is, it's unevabable -- meaning you can't completely dodge or counterattack it. It will say youdodged or counterattacked it in combat spam, but you still get hit.It hits the target multiple times. If you're wearing armor you'll notice your armor will block damage multiple times, indicating at least 2 hits, sometimes and usually up to 3 hits. Scatter Hit 2 is one of Fencer's most powerful PvP abilities, it can literally take anyone out in seconds, even someone wearing a full suit of Composite (Ahem, Acklay Stun Baton).



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Utess
Thu May 06, 2004 12:00 am
#8






Naele wrote:

Some flaws in your report:


1) It is impossible togenerate results without the influence of Defense Acuity since it is a passive skill and cannot be activated or de-activated


This is correct. The point of the test, however, was to see if DA actually worked as advertised without having another profession with dodge/block/counter-attack mixed in.


2) You fought only against a TKM (at least, you only mentioned fighting a TKM as a specific class), therefore melee defense affected your results as well


This would affect any profession I fought against. All the DA/COB tests were done by the other TKA hitting me and me observing the combat spam. The Combo 2 tests we took turns doing it against each other. Also, worth noting, melee defense boosts your chance of an attack just "completely missing you". Thus it reports as a "miss" in the combat spam. I also saw block/dodges/counter-attacks which means DA was functioning.


3) Where are your results without CoB?


That is why I said this was a quick test I don't have any hard numbers here for you, but all the things I stated can be confirmed without hard numbers. The function of Center Of Being is to boost your secondary defense mod only(in this case, it is DA for us). Without CoB(I almost never use it) I rarely rarely see a dodge/block/counter-attack. With it last night, I saw all those firing rarely, but definitely more frequently than usual.


I really don't think your "quick test" really proves or disproves anything about the defenses. You would really need to setup a controlled study with isolated, controlled, and experimental variables; just like an experiment following a scientific method.





Finally, I do agree with your last comment in regards to combo 2. I honestly don't know what exactly it is doing, but I do know that it is breaking at least one thing when used because there is no way I should have been seeing the damage I was doing(even while intimidated) against another player. The fact that the combat spam is also broken on Combo 2 makes it extremely difficult to do a full "by the numbers" test as well. But, it is breaking something and definitely insanely effective in PvP.


Regarding CoB, I would certainly encourage some one to perform a hard numbers test to see how much a defensive boost we get from DA/CoB, but the point of this test was just to confirm that it does in fact actually work as advertised, not "calculate it's effectiveness".


This was all just a quick test to simply confirm certain things. And there is no way I could deny that DA does in fact work, and also work better with CoB enabled. how much it works, I don't know. We need a hard numbers test for that. I do, however, think one of the above posters hit the problem right on the mark...


Does everyone who has been playing for awhile remember back when block/dodge/counter-attack worked, but worked so rarely that you only saw it on occasion. For example, pistoleer's dodged, but very very infrequently. Around the November publish, Block/Dodge/Counter-attack were improved. Some people thought they were broken before and fixed.


I think the tests with DA I did show what really happened. Prior to the november patch, +100 dodge probably equaled something like a 10% chance to dodge. After the patch +100 dodge meant more like a 50% chance to dodge an attack(again these are not hard numbers, just a rough guesstimate ).


WhatI think happened is, because of our "toughness" or just because we were overlooked, the devs did notboost the effect of the modifier on DA. Which means we are still operating on the pre-november patch "chance of firing" rates. Which means +96 DA is not the same as +96 dodge. It is more like +9.6% dodge.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
piezo
Thu May 06, 2004 12:01 am
#9

"- It also does appear to be ignoring some form of defenses. Likely Mitigation due to the damage it is dealing."



TKA already ignore dmg mitigation almost entirely. Mitigation does not work vs the unarmed combat dmg bonus, which makes up the majority of tka dmg.





Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Utess
Thu May 06, 2004 12:08 am
#10






piezo wrote:

"- It also does appear to be ignoring some form of defenses. Likely Mitigation due to the damage it is dealing."



TKA already ignore dmg mitigation almost entirely. Mitigation does not work vs the unarmed combat dmg bonus, which makes up the majority of tka dmg.







This is a good point, but there is still something "wrong" with how the combos are working vs other attacks. I can't say exactly what because this was a quick test, not a table of numbers test, but something "is not right" when I am intimidated, fighting against another tkm who is *not* intimidated, and able to beat them lightning fast in a duel with combo 2. We even tried this with VKs unequiped to ensure our damage was equal. Any time I used combo 2 and my opponents did not, I won, despite any states applied to me(well outside of knockdown/dizzy )



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
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