Teras Kasi Archive
Thread: Results of a quick UA Combo 2 and DA+CoB test
Naele wrote:
Some flaws in your report:
1) It is impossible togenerate results without the influence of Defense Acuity since it is a passive skill and cannot be activated or de-activated
This is correct. The point of the test, however, was to see if DA actually worked as advertised without having another profession with dodge/block/counter-attack mixed in.
2) You fought only against a TKM (at least, you only mentioned fighting a TKM as a specific class), therefore melee defense affected your results as well
This would affect any profession I fought against. All the DA/COB tests were done by the other TKA hitting me and me observing the combat spam. The Combo 2 tests we took turns doing it against each other. Also, worth noting, melee defense boosts your chance of an attack just "completely missing you". Thus it reports as a "miss" in the combat spam. I also saw block/dodges/counter-attacks which means DA was functioning.
3) Where are your results without CoB?
That is why I said this was a quick testI don't have any hard numbers here for you, but all the things I stated can be confirmed without hard numbers. The function of Center Of Being is to boost your secondary defense mod only(in this case, it is DA for us). Without CoB(I almost never use it) I rarely rarely see a dodge/block/counter-attack. With it last night, I saw all those firing rarely, but definitely more frequently than usual.
I really don't think your "quick test" really proves or disproves anything about the defenses. You would really need to setup a controlled study with isolated, controlled, and experimental variables; just like an experiment following a scientific method.
Finally, I do agree with your last comment in regards to combo 2. I honestly don't know what exactly it is doing, but I do know that it is breaking at least one thing when used because there is no way I should have been seeing the damage I was doing(even while intimidated) against another player. The fact that the combat spam is also broken on Combo 2 makes it extremely difficult to do a full "by the numbers" test as well. But, it is breaking something and definitely insanely effective in PvP.
Regarding CoB, I would certainly encourage some one to perform a hard numbers test to see how much a defensive boost we get from DA/CoB, but the point of this test was just to confirm that it does in fact actually work as advertised, not "calculate it's effectiveness".
This was all just a quick test to simply confirm certain things. And there is no way I could deny that DA does in fact work, and also work better with CoB enabled. how much it works, I don't know. We need a hard numbers test for that. I do, however, think one of the above posters hit the problem right on the mark...
Does everyone who has been playing for awhile remember back when block/dodge/counter-attack worked, but worked so rarely that you only saw it on occasion. For example, pistoleer's dodged, but very very infrequently. Around the November publish, Block/Dodge/Counter-attack were improved. Some people thought they were broken before and fixed.
I think the tests with DA I did show what really happened. Prior to the november patch, +100 dodge probably equaled something like a 10% chance to dodge. After the patch +100 dodge meant more like a 50% chance to dodge an attack(again these are not hard numbers, just a rough guesstimate
).
WhatI think happened is, because of our "toughness" or just because we were overlooked, the devs did notboost the effect of the modifier on DA. Which means we are still operating on the pre-november patch "chance of firing" rates. Which means +96 DA is not the same as +96 dodge. It is more like +9.6% dodge.
"- It also does appear to be ignoring some form of defenses. Likely Mitigation due to the damage it is dealing."
TKA already ignore dmg mitigation almost entirely. Mitigation does not work vs the unarmed combat dmg bonus, which makes up the majority of tka dmg.
piezo wrote:
"- It also does appear to be ignoring some form of defenses. Likely Mitigation due to the damage it is dealing."
TKA already ignore dmg mitigation almost entirely. Mitigation does not work vs the unarmed combat dmg bonus, which makes up the majority of tka dmg.
This is a good point, but there is still something "wrong" with how the combos are working vs other attacks. I can't say exactly what because this was a quick test, not a table of numbers test, but something "is not right" when I am intimidated, fighting against another tkm who is *not* intimidated, and able to beat them lightning fast in a duel with combo 2. We even tried this with VKs unequiped to ensure our damage was equal. Any time I used combo 2 and my opponents did not, I won, despite any states applied to me(well outside of knockdown/dizzy