Teras Kasi Archive
Thread: Lunge Love!!!
Well since I am also Master Brawler... Unarmed Lunge 2 is always my first hit seeing how it works from 20 meters away. Love it and would hate to not have it.
I use lunge mostly to increase my range and slow down a fleeing NPC (like a NS). Once hit with a few lunges they slow to a walk and I can run up to them and hit them with a stronger attack.
Also, it's a nice alternative for when KD just doesn't wanna work. Spam Dizzy a couple of times until it sticks then lunge away.
But I don't like it as an opening move because if you're 20m away and you knock them down, they might get up before you get close enough to dizzy. Then you have to wait for the knockdown timer to finish. No, I open with KD2 instead.
Wampa and Nacireen, you both have that 100% right. I use it for the same thing.
In response to the poster, depends on what I'm fighting. If I'm fighting an NPC, then I open with stun and thendizzy, then KD2. Usually that gets them down. Then I hit UA3 a few times, then throw another dizzy in here or there. The reason for the stun to open is that you get a damage multiplier (actually, the opponent gets a defense reduction, but it's essentially the same effect) when the target is stunned.
If it's a long fight and the NPC ain't dropping or getting dizzy, then it's good old blind and stun. Blind makes them miss you a LOT more, and stun again for the reasons above. Blind and dizzy are also very good things to remember in PvP as well.
Now, for PvP, I have a macro that goes something like this (i don't remember if fully, and I usually only use it when I get jumped) - dizzy; kd2; stun; ua3; ua3; dizzy; lunge1; ua3; and then i take over from there. That *usually* puts your opponent on his back and gives you enough time to assess the situation/damage and act accordingly. Remember, even with VK's (and at TKM), odds are your opponent will be on his back within the first 2 or 3 seconds of a fight - giving you plenty of time to figure out what the hell is happening. Hope this helps. ![]()