Teras Kasi Archive

Thread: Has this been said before?

theonlyoneiknow
Wed May 05, 2004 10:56 am
#1



Most of the time you are happy

You're a WEIRDO
theonlyoneiknow
Wed May 05, 2004 11:26 am
#2





I love being Master TK. I am also Master Doctor. I have novice scout and Hunting 1 for harvesting purposes only. I can't get any other skills due to lack of points.


I really would love to be able to do dmg to all mobs, not necessarily solo them, but at least hurt them in some way.


I can't do damage to, nvm solo anything with 100% Kinetic resist. Kinda sucks.


My options:


1. Drop TKM


Answer: No F***ing way.


2. Get me a new Razor VK when they become available.


Answer: OK! firstly -Let's face it, they are NEVER gonna be for sale unless auctioned and then they will be out of the price range for MOST players.


Secondly -I know, I'll go and help myself to a NS Elder vibro unit. At least that'll be one part of the puzzle out the way. Oh! wait a second. Ican't hurt this b**ch coz she's 100% Kinetic resistant. Oh! lordy. The ONLY mob to drop the MAJOR part of my ONLY other option to kinetic damage and I CAN'T kill her, ever, solo at least.


Why is it then, a Pikeman, who also uses these units CAN kill her solo, (that's the impression I'm getting from this board anyway. Correct me if I'm wrong)???


This just isn't fair.


This is whatI propose, (and I appologise profusely and in advance if this has already been mentioned, in part or whole by anyone else):


I reckon we should be able to hold a VK in EACH hand. Lower the damagedealtfor the dual VK equipped capability, (but keepit as is now if only using one VK),and give us another damage type, ie,poison, etc, and then we could hit for both kinetic AND the other type at the same time!


A MWS could use a different or extra ingredient to make the other type, ie, bile soaked rancor tooth for poison, or whatever for others. This second type could only be used in the 2 handed fighting style and therefore be less, but more effective, (if you see what I mean?), as it would give us the choice of doing more damage with just kinetic, (single VK) idealagainst Rancors, etc, or a little of both, (dual VK), ideal against NS Elders for example.


Perhaps even keep this as a Master ONLY skill?


Speed could be adjusted down or stay the same?


Am I talking **edit**e? I'm fairly new to all things Master TK, but I know it's crap that we can't hurt ALL mobs. Why should we be limited to one EXCLUSIVE "other" damage type? I like to batter stuff into submission. I can't even kill a NSElder as part of a group, because I do jack sh!t damage to her.


Pffft



Most of the time you are happy

You're a WEIRDO
Morphink
Wed May 05, 2004 11:35 am
#3

I don't think fair enters into the equation. The kinetic resist is necessary to balance the TKA profession with the other combat professions.


Solution: Grab a few friends or guildmates and have the group hunt down that vibro unit.



Morph Fink - Master Smuggler
&
Aesh Tongro - Master Track Star

SOAL Valley - Sunrunner
Imp Radio Transmission: "I don't know what the technially millitary term for it is. But we're pretty f*%@ed up down here. We need men!"

Rebels Intercept and Respond: "Dude, how long have you guys been down there?"
theonlyoneiknow
Wed May 05, 2004 11:41 am
#4

err, ignore this. It was a board error................Honest!!!



Most of the time you are happy

You're a WEIRDO
Morphink
Wed May 05, 2004 2:28 pm
#5

Hytek, interesting solution I must say. We know instanced dungeons are possible, so perhaps code to adjust for skills could be written.



Morph Fink - Master Smuggler
&
Aesh Tongro - Master Track Star

SOAL Valley - Sunrunner
Imp Radio Transmission: "I don't know what the technially millitary term for it is. But we're pretty f*%@ed up down here. We need men!"

Rebels Intercept and Respond: "Dude, how long have you guys been down there?"
theonlyoneiknow
Wed May 05, 2004 4:22 pm
#6


THAT, is a darned good idea HytekShiWan. Why the hell not? Even make the NS Elder that drops the uber vibro units NOT 100% kinetic resistant .


You could perhaps do a series of lesser missions, like for the 'vette, get your ticket, then enter "your" dungeon. Make your way to the end, kill Axva, (or whatever her name is,if you're lucky ofc :smileyvery-happy, then she "might" drop a rare item. Not necessarily a vibro unit, could be a lance, schematic for a lance, etc, and away you go. If you want to do this again, you might have to wait 24 hours before your next ticket could be made available, so that you couldn't just keep going round and round and end up with lots of rare stuff available on the server.


Pleeeeeeeease make this dream a reality SOE, please!!!!


A VERY desperate Shaman




Most of the time you are happy

You're a WEIRDO
RunemonIV
Wed May 05, 2004 5:06 pm
#7






theonlyoneiknow wrote:





I love being Master TK. I am also Master Doctor. I have novice scout and Hunting 1 for harvesting purposes only. I can't get any other skills due to lack of points.


I really would love to be able to do dmg to all mobs, not necessarily solo them, but at least hurt them in some way.


I can't do damage to, nvm solo anything with 100% Kinetic resist. Kinda sucks.


My options:


1. Drop TKM


Answer: No F***ing way.


2. Get me a new Razor VK when they become available.


Answer: OK! firstly -Let's face it, they are NEVER gonna be for sale unless auctioned and then they will be out of the price range for MOST players.


Secondly -I know, I'll go and help myself to a NS Elder vibro unit. At least that'll be one part of the puzzle out the way. Oh! wait a second. Ican't hurt this b**ch coz she's 100% Kinetic resistant. Oh! lordy. The ONLY mob to drop the MAJOR part of my ONLY other option to kinetic damage and I CAN'T kill her, ever, solo at least.


Why is it then, a Pikeman, who also uses these units CAN kill her solo, (that's the impression I'm getting from this board anyway. Correct me if I'm wrong)???


This just isn't fair.


While I do agree with our choices of damage types are limited to only kinetic ATM, you have to remember something and I know this is gonna sound harsh but, our damage stacks with our only weapon damage. Now where as a swordsman highest special can do something like 2k ive seen UAhit 3 do 3k+ not to mention our speeds. Now bearing this in mind in order for us to recieve other damage types we probably have to give up our damage stack with the knucklers.


Meaning you vks do say 146 max and you are master tka your normal attacks would do anywhere from 200-500 damage give or take a few due to race and resistances (this is PvE only)


This is whatI propose, (and I appologise profusely and in advance if this has already been mentioned, in part or whole by anyone else):


I reckon we should be able to hold a VK in EACH hand. Lower the damagedealtfor the dual VK equipped capability, (but keepit as is now if only using one VK),and give us another damage type, ie,poison, etc, and then we could hit for both kinetic AND the other type at the same time!


I disagree about dual wielding VK's.. As it stands now we have a very stout DPS. The whole kinetic thing is the draw back atm. Thats why alot of people went to fencer when acklay bones made better stun batons


A MWS could use a different or extra ingredient to make the other type, ie, bile soaked rancor tooth for poison, or whatever for others. This second type could only be used in the 2 handed fighting style and therefore be less, but more effective, (if you see what I mean?), as it would give us the choice of doing more damage with just kinetic, (single VK) idealagainst Rancors, etc, or a little of both, (dual VK), ideal against NS Elders for example.


Perhaps even keep this as a Master ONLY skill?


Speed could be adjusted down or stay the same?


Am I talking **edit**e? I'm fairly new to all things Master TK, but I know it's crap that we can't hurt ALL mobs. Why should we be limited to one EXCLUSIVE "other" damage type? I like to batter stuff into submission. I can't even kill a NSElder as part of a group, because I do jack sh!t damage to her.


NS elders are end game mobs.. There are a few non force user mobs that give us just as much trouble. These mobs shouldnt be solo'ed at all as per dev reports. We were never meant to solo these mobs. The game is off kilter right now.. monsters are being tweaked with every patch. Soon the combat balance will be ready to go into the TC and thats where I will be testing everything out making sure it goes alright.


Pffft





The frustration you feel is duly noted and not just you have said the same thing in the last 10 months.. It has been hashed over by master after master. But our time is coming, the dev's will turn thier heads toward us very soon. Good or Ill its up to us to give them realistic issues to deal with.


You cant expect them to give us cold. stun. ect damage types without giving something up...



Greegan K'thulu TKM bria server







Day one Veteran of the game.. just a little fed up.. /tiny
theonlyoneiknow
Wed May 05, 2004 5:46 pm
#8



Firstly, thanks for replying to my post. All input is appreciated.


Secondly, I never said that it should be possible for us to solo NS elders or Krayts or any other highend mob. BUT, why should any other profession be able to do exactly that? I've read about the Pikeman that camps Axva, (or whatever her name is), at server restart, (or whatever that is called too), and he gets all the spoils. Is that fair? No, it isn't.


Thirdly, I know nothing of other professions, except Master Commando. How many other combat professions can't at least do SOME damage to all mobs? I guess the answer to this is none, as we are the only profession with a single damage type. Thats bad, even the other professions have to admit that.


Fourthly, as we are supposed to be "difficult to KD", how the hell does a fencer with a wobbly rubber phallic symbol for a weapon manage not only to knock me down, but then batters me to death with said weapon before I've even managed to get back up again? Ackley bones or not, these things are all to common place on FarStar at least. I just hope that the Razor VK's are going to be AS common. But wait a minute, if the Pikeman, (as previously mentioned), has already killed the days ONLY spawning of the mob that drops our "special" ingredient for our new weapon, how the hell do we get our hands on them?


Fifthly, (is there such a word?), kinetic = BS, simple as. We may as well be using feather dusters and holding them under our foes noses, (PvP anyway), and hoping they sneeze so much that they suffocate with all the snot built up inside their 80% kinetic, (re: BS), resistant armour!!!!!


Lastly, why if I KD a foe twice do they get right back up and start hammering away at me? If KD worked first time EVERY time, then we would only need to apply it once and we could get on with our attack. As it stands, I have to hit a mob more often than not at least twice for KD to work and then if it did work first time, it's back on its feet again . Not the best situation. What I have found though, is if I spam KD on a mob, this rings true for 4 legged mobs at least, then it eventually will be knocked down and once it's gone down, then the dizzy effect comes in pretty soon afterwards. or is that the case upon KD anyway? (I told you I was new to this TKM lark). Mobs don't have access to anti-KD foods though, or docs applying anti-dizzy potions on them either.


It's too late to go on now.


Shaman.




Most of the time you are happy

You're a WEIRDO
RunemonIV
Wed May 05, 2004 6:06 pm
#9






theonlyoneiknow wrote:



Firstly, thanks for replying to my post. All input is appreciated.


NP


Secondly, I never said that it should be possible for us to solo NS elders or Krayts or any other highend mob. BUT, why should any other profession be able to do exactly that? I've read about the Pikeman that camps Axva, (or whatever her name is), at server restart, (or whatever that is called too), and he gets all the spoils. Is that fair? No, it isn't.


No its not fair, But remember things are going to change.. No one profession should be able to solo these things anymore. Pikemen have the most devastating melee weapon in the game in the force pike, However you can, as a TKA beat the snot out of him if you were to duel


Thirdly, I know nothing of other professions, except Master Commando. How many other combat professions can't at least do SOME damage to all mobs? I guess the answer to this is none, as we are the only profession with a single damage type. Thats bad, even the other professions have to admit that.


And again this is probably going to change as well.. We are getting a Razor Knuckler (some of us will anyway) But when you look at something else we are the ONLY profession that can target all three ham bars individually, we are ALSO the ONLY profession that stacks damage with our weapon.. Keep these things in mind when asking for Developer favors..


Fourthly, as we are supposed to be "difficult to KD", how the hell does a fencer with a wobbly rubber phallic symbol for a weapon manage not only to knock me down, but then batters me to death with said weapon before I've even managed to get back up again? Ackley bones or not, these things are all to common place on FarStar at least. I just hope that the Razor VK's are going to be AS common. But wait a minute, if the Pikeman, (as previously mentioned), has already killed the days ONLY spawning of the mob that drops our "special" ingredient for our new weapon, how the hell do we get our hands on them?


Hehehe Phallic symbol rofl.. thanks for that lololol.. I think that the Razor Knucklers will be very hard to get.. unfortunately if this cave is anything like the corvette these mobs will be rediculously hard you wont see many people with them for a while.


(wait reread that) Our component is going to drop from a night sister? I was under the impression that the ingredients fall from the black sun mobs ie: Black Sun Razor Knuckler


Fifthly, (is there such a word?), kinetic = BS, simple as. We may as well be using feather dusters and holding them under our foes noses, (PvP anyway), and hoping they sneeze so much that they suffocate with all the snot built up inside their 80% kinetic, (re: BS), resistant armour!!!!!


Lastly, why if I KD a foe twice do they get right back up and start hammering away at me? If KD worked first time EVERY time, then we would only need to apply it once and we could get on with our attack. As it stands, I have to hit a mob more often than not at least twice for KD to work and then if it did work first time, it's back on its feet again . Not the best situation. What I have found though, is if I spam KD on a mob, this rings true for 4 legged mobs at least, then it eventually will be knocked down and once it's gone down, then the dizzy effect comes in pretty soon afterwards. or is that the case upon KD anyway? (I told you I was new to this TKM lark). Mobs don't have access to anti-KD foods though, or docs applying anti-dizzy potions on them either.


Well I took up Master Brawler for the warcry 2 but that got nerfed but before that nerf.. Foods made KD near impossible to do. Now you do have an unarmed dizzy attack by itself and a lunge.. when you attack a humanoid mob or player do the following.. in this order if they are gun toters. UAlunge1, UAdizzy, UA headhit till the person dies.. if the person is buffed you should be too.. you will never be able to keep up with your ham while beating on a head that is constantly regening!


UAlunge2 with master brawler is a god send its a 20 meter posture kd.. meaning that "supposedly" it falls under posture rules and not KD. So it works more often than KD2


with your dizzy attack and your lunge the player or mob will fall down and if they get up.. you still have a kd to try on em


It's too late to go on now.


Shaman.










Day one Veteran of the game.. just a little fed up.. /tiny
HytekShiWan
Thu May 06, 2004 12:28 am
#10

I have always loved the idea of instanced dungeons. Each dungeon..tailor it to the person or group that is going in. If a solo TKM is going in.....yes make it difficult as heck to do...but don't make it 100% resist to kin. Make it like 15% but up the ham on the mobs. If its a group tailor it to who all is in the group. tailor it where you can have 100% resist, but leave one low so that someone in the group can take it out.


Tailored instance dungeons will appeal to both groupies and solos.


But then again we are all human on the other end of the computer, so we are all different in our opinions.



http://stopfcc.com
theonlyoneiknow
Thu May 06, 2004 7:57 am
#11

RunemonIV wrote -



(wait reread that) Our component is going to drop from a night sister? I was under the impression that the ingredients fall from the black sun mobs ie: Black Sun Razor Knuckler


AsI understood this, the new knuckler requires the uber vibro motor dropped ONLY by Axva as one of the components.


This isn't true then?




Most of the time you are happy

You're a WEIRDO
skinner422
Thu May 06, 2004 10:04 pm
#12


theonlyoneiknow wrote:
Why is it then, a Pikeman, who also uses these units CAN kill her solo, (that's the impression I'm getting from this board anyway. Correct me if I'm wrong)???





Night sisters elders have 100% to kinetic and eletricity. Unless the pikeman has a energy lance, he'd have no chance at soloing a ns elder. The only melee class that can solo a elder is a swordsman.
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