Teras Kasi Archive
Thread: What AA's and CA's to make a Jedi Killing TKM???
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Rugbyman
Tue Jul 06, 2004 8:39 pm
#1
I'm a master rifleman/TKM and I've been thinking about going up the BH line to hunt some Jedi ( I may have to drop rifle, but it will suck after the rebalance anyway). So, I'm not too savvy with the CA's and AA's so what would you all recommend for a really tough set up? Should I go for Unarmed speed attachments, damage attachments, block, intimidate, or what? Any information you could give me would be much appreciated!
Che Guevara -ROH-, master rifleman, TKM
Duedroth
Tue Jul 06, 2004 11:27 pm
#2
as a teras kasi master you're already hitting at the speed cap, sometimes because of bugs a bit faster actually if you're spamming unarmed hit 3. So you don't need the speed ones.
Your accuracy is insanely large too, at 205. However, more accuracy never hurt anyone.
Also, unarmed damage is higher than any other melee profession, at 250 ... but also, it never hurts to do more damage than usual.
Your toughness is at 61.
So, my largest focus would be on defenses, such as KD and posture change down, including stun, intimidate, and dizzy defenses ... blind also, but not too many ppl blind in pvp. I'm actually not even sure if jedi can intimidate, so you might not need that.
After defenses, I'd focus on toughness (goes right in line with defenses), defensive acuity, combat equilibrium, then damage and accuracy.
But that's just me.
Your accuracy is insanely large too, at 205. However, more accuracy never hurt anyone.
Also, unarmed damage is higher than any other melee profession, at 250 ... but also, it never hurts to do more damage than usual.
Your toughness is at 61.
So, my largest focus would be on defenses, such as KD and posture change down, including stun, intimidate, and dizzy defenses ... blind also, but not too many ppl blind in pvp. I'm actually not even sure if jedi can intimidate, so you might not need that.
After defenses, I'd focus on toughness (goes right in line with defenses), defensive acuity, combat equilibrium, then damage and accuracy.
But that's just me.
gibsonSG
Wed Jul 07, 2004 2:11 am
#3
/agreed
You have an offensive and quick template but your defences will be low
Radagst
Radiant
smugglercm
Wed Jul 07, 2004 2:18 am
#4
get master fencer and tech line of pistol you will ahve all the def you need
Gavvot
Wed Jul 07, 2004 3:19 am
#5
Ranged defense.
Once the time of stacker is over, you'll need it alot.
Hum, I'm stupid, it won't help against Jedi.
Go melee defense.
Is there any unarmed toughness skill tape?
Once the time of stacker is over, you'll need it alot.
Hum, I'm stupid, it won't help against Jedi.
Go melee defense.
Is there any unarmed toughness skill tape?
Message Edited by Gavvot on 07-07-2004 01:11 PM
Laeren
Wed Jul 07, 2004 7:42 am
#6
It's impossible to say these days, given that the combat rebalance might also rearrange accuracy, defense and speed mods for TK's (and other professions too). Might be something to think about before investing millions in SEAs.
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