Teras Kasi Archive
Thread: Two TKM's looking for other profs to do
Message Edited by Etieg on 07-08-2004 07:10 AM
Here are some ideas:
TKA/Doc self buffs, buffs for friends, state heals, no range
self buffs, buffs for friends, state heals, no range
TKA/Pistoleer/Master Smuggler
Kinda jack of all trades, you got melee, you got range, got spice n slice. you can choose not to master smuggler, and instead just pick up the dirty fighting line allowing you to get more medic, which was my template for a long time.
TKA/rifleman(or carbineer or just pistoleer)
Well, with rifleman, you can do damage in PvP, very good damage.
With carbineer, you can do dizzy/KD from range and choose to kill with cripple shot or
melee them to death.
TKA/(insert melee class here)
Fencer for defense and KD control and dodge and more. Add some pistoleer for range/dodge.
Swordsman if you want to put lots of hurt in PvE and good damage vs Jedi.
Pikeman, only if your suicidal...
TKA/CH
Good for PvE and roleplaying, but in PvP, pets die too fast and jedi use the mind trick.
TKA/Commando
Was ok, but flamethrower is just as good as it used to be. Personally, launcher pistol with pistoleer is great vs turrets.
Now if you want something different, and I mean different, you can try what I am going:
Bounty Hunter 3-4-0-0 and TKM and medic
Well, I can hunt jedi, melee, and use a carbine. Why carbine? I figure crowd control. Confusion for damage will keep them dizzy and FireKD to KD them down, suppression fire as backup. Haven't tried it. I am grinding to BH today to test it out.
Message Edited by SilentJay1284 on 07-08-2004 10:35 AM