Teras Kasi Archive
Thread: TKM AA Q
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beachurr
Fri May 06, 2005 2:30 am
#1
Hi
Im thinking of putting some good AA in my TKM outfit
1) Speed +18
Is speed still capped at Master - will this SEA help me at all?
2) Accuracy +16
Will this benefit alot beeing TKM
3) damage +19
Im certain this will help - surely damage wont be capped
4) Defence vs Posture change (down)
Does this one help not getting KD'ed since KD certainly is a posture down?
5) Template: any suggestions as to a good proff to combine with TKM as far as PVP goes
KendaMcMorton
Fri May 06, 2005 2:44 am
#2
Well first of all I hope you mean Clothing Attachments (CA's) and not Armour Attachments (AA's) as to use AA's you have to have armour and wearing armour will negate the effects of the TKA innate armour. Plus TKA's arent cert'd for any armour.
I cant help you with any of the mod questions.
As far as other templates to go with TKM for PvP, thats a tough one. All the other melee profs have good points which can be used in PvP. I would say (if you have the skill points) get the branches you want from each of the profs i.e. 0-0-4-0 from pikeman will give you intimidate, warcry, and loads of melee and ranged defence (cant remember exactly how much). Fencer has a couple of good branches to get for PvP. Novice fencer has body hit which is a powerful special and one of the branches has the advanced version of that move in it. Another great special in fencer is the root special (cant remember the name of it but I think its called cripple strike and its in the x-4-x-x branch) you might think melee has no need for root but I can assure you after you fight a couple of ranged folks and they constantly stick you with a root and then run to their ideal range and shoot you while all you can do is stand there and take it you will see what I mean,giving them a taste of their own medicine isextremely effective!!Swordsman has armour break (as far as I can remember) which is another great special and will increase the damage you do to that target by about 50%
So in other words if you are willing to put all your skill points into combat you can get a lot of good specials and mods from dabbling in all the melee profs.
P.S. Sorry for the innacuracies but I'm in work so dont really have access to the info, I'm pretty sure most of it is correct though. Also if anyone disagrees with any points I made or knows better techniques I would love to hear them before the respec period ends so I can adjust if someone has found something I havent 
PeachCoulette
Fri May 06, 2005 4:39 am
#3
As for placing AA's,At the moment mari belts are wearable without disabling Innate Armor,and I hope this does not change
.
When I equiped my +21 unarmed speed mari belt,Innate Armor functioned normally during combat.You have to becareful for one thing,multi-mod enhancements take up 1:1 socket.
For Example.
unarmed damage xxx
repair xxx
cover xxx
Uses 3 sockets.
When I equiped my +21 unarmed speed mari belt,Innate Armor functioned normally during combat.You have to becareful for one thing,multi-mod enhancements take up 1:1 socket.
For Example.
unarmed damage xxx
repair xxx
cover xxx
Uses 3 sockets.
wakuwookiee
Fri May 06, 2005 8:51 am
#4
hey beachur,
just to clarify, i think def vs posture change (down) is actually against being forced to kneel, there is suck a thing as a def vs kd ca, which is why i think thats how it works.... could be wrong though
beachurr
Fri May 06, 2005 1:05 pm
#5
Thx for the replies so far - i felt my guts turn when i saw that armor would hammer my tk - but the belt is what i use since is non decay (no condition) and as i read the above ill have no problem using those.
Ill go with tk even if pvp such - i love the moves and the speed. As i understand speed was capped pre cu for tkm.
Ill be combining this with ranger (my alt needs those hides) and thus ill be ruining all the chances for an effectiv pvp template i expect.
Ill go with tk even if pvp such - i love the moves and the speed. As i understand speed was capped pre cu for tkm.
Ill be combining this with ranger (my alt needs those hides) and thus ill be ruining all the chances for an effectiv pvp template i expect.
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