Teras Kasi Archive
Thread: Unarmed Fighting and Ability Costs
Just wondering if Im crazy or not hehehe
Advanced Combo Attack
Armed: 100 - 83%
Unarmed: 100 - 82 %
Improved Spin attack
Armed: 100 - 83
Unarmed: 100 - 82
Testing using a Special Action Cost: 94 Vibro lance and unarmed
Well it's not as bad as i thought hehehe. Though I do loose action faster unarmed because I hit faster that way.
Still, it cost little if anything yesterday ![]()
Message Edited by Ankhesanamun on 05-06-2005 10:32 AM
I think the problem was I equiped my hack at some point, later when I unequip the hack, the program did not clear the action cost modifier correctly.
Does anyone who never equiped any weapon also experience this problem?
It's definitely something new. I first noticed it after the latest update while fighting unarmed, not having equipped a weapon (since VKs and blaster fists are the only weapons I would use, and they're currently bugged to decrease damage instead of increasing it). I then equipped a blaster fist and lo and behold, was actually draining slightly less action than unarmed.
I remember reading something like this from the test center reports. A beta tester wrote something to the effect of running out of action while fighting an opponent thirty levels below him, and that's what seems to be happening now.
Either this is a bug of some sort or a horrible mistake if intentional. I sure hope it's a bug, because low action costs were the only thing that made "pure" TKA (by which I mean a TKA who has no other combat profession for damage dealing)even remotely viable for soloing in the current situation. This new cost is totally unreasonable.