Teras Kasi Archive
Thread: Teras Kasi & Pikeman Specials A Damage Comparison (Post CU)
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Acaila
Sat May 07, 2005 1:34 am
#1
I recently did a damage comparison of the Teras Kasi and Pikeman specials. My character is a Master Teras Kasi, Master Pikeman, Master Brawler. I tested my specials using Unarmed as weapon, I know this always gives me constant damage, the damage on my pike seems to fluctuate slightly. My Unarmed mod is 375 (TKM+Trandoshan), I'm not using any CA's/AA's or BE clothing to enhance this. I don't have the action/mind cost of all these abilities because Unarmed costs nothing (it does seem to now, but not when I did these tests). All tests have been done against targets with no resistance against kinetic damage.
Teras Kasi Specials
Advanced Dizzy Attack -- 450 -- 1.2x multiplier
*Advanced Leg Sweep -- 675 -- 1.8x multiplier
**Advanced Combo Attack -- 1125 -- 3.0x multiplier
Advanced Dizzy Attack -- 450 -- 1.2x multiplier
*Advanced Leg Sweep -- 675 -- 1.8x multiplier
**Advanced Combo Attack -- 1125 -- 3.0x multiplier
Pikeman Specials
*Advanced Sweep Attack -- 375 -- 1.0x multiplier
Improved Stunning Blow -- 375 -- 1.0x multiplier
Improved Spin Attack -- 900 -- 2.4x multiplier
Improved Leg Hit -- 1125 -- 3.0x multiplier
Improved Impale -- 1350 -- 3.6x multiplier
*Advanced Sweep Attack -- 375 -- 1.0x multiplier
Improved Stunning Blow -- 375 -- 1.0x multiplier
Improved Spin Attack -- 900 -- 2.4x multiplier
Improved Leg Hit -- 1125 -- 3.0x multiplier
Improved Impale -- 1350 -- 3.6x multiplier
Brawler Specials
*Lunge -- 600 -- 1.6x multiplier
Melee Hit -- 750 -- 2.0x multiplier
Melee Strike -- 825 -- 2.2x multiplier
Melee Assault -- 1050 -- 2.8x multiplier
*Lunge -- 600 -- 1.6x multiplier
Melee Hit -- 750 -- 2.0x multiplier
Melee Strike -- 825 -- 2.2x multiplier
Melee Assault -- 1050 -- 2.8x multiplier
* - Lunge, Leg Sweep and Sweep Attack all cause the target to be Knocked Down. Any attack you do against a KD'ed target receives an automatic damage bonus of 20%.
** - Combo Attack has a bugged damage report in the combat chat log. The chat log only shows 1/3 of the total damage but the correct amount is subtracted from the enemy's hitpoints.
Isueg
Sat May 07, 2005 3:54 am
#2
"** - Combo Attack has a bugged damage report in the combat chat log. The chat log only shows 1/3 of the total damage but the correct amount is subtracted from the enemy's hitpoints."
I have yet to see any proof of this. The enemy's damage bar seems to me to drop as per the reported damage, not as per the theoretical calculated amount. I think the bug is that it DOESN'T do the damage it should.
I have yet to see any proof of this. The enemy's damage bar seems to me to drop as per the reported damage, not as per the theoretical calculated amount. I think the bug is that it DOESN'T do the damage it should.
Acaila
Sat May 07, 2005 4:18 am
#3
The effect of Combo Attack was very easy to see in the tests I did. Simply compare the hitpoints of the creature before and after you hit it with a Combo Attack and then look at what the chat log says. For example I was fighting a creature with 2548 hitpoints, I hit my Combo Attack button which left the creature with only 1423 hitpoints. So the actual damage I did was 1125 even though the chat log said I only did 375, soto me that means it's only displaying 1/3 of the actual damage. Because Unarmed (no VK) always does constant damage it'seasy to spot it.
This makes sense too if some of the pre-CU code was left in, Combo used to attack all 3 pools, now we only have 1 pool left so it's only reporting that.
Isueg
Sat May 07, 2005 9:06 am
#4
You know what, I think he's right... I can't swear to the exact number, but hovering the cursor over the mob's health it looked like Advanced Combo was doing around 700 (compared to 768 for head hit)
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