Teras Kasi Archive
Thread: New weapons for TKA/TKM
Page 1 of 1
tro-nus
Wed May 18, 2005 5:25 pm
#1
I haven't seen all of the CU, or even read much about on the forums, so maybe it's already happen & I don't know about it yet, but IF it hasn't, I'd like to submit my idea.
2 sets of weapons, one a set of vibro-tantos, perhaps a dagger & short sword, with good mods for both offense & defence, with elemental damage, but also with higher health & accuracy penalties, which are overcome as TK skills progress. These would be usableby TK novs & up. The combat animation could be more Kung-Fu oriented, to make the moves unique.
The 2nd weapon would me the TKM's weapon of choice: a pair of power psi's, withhigher mods for offence/defense than the tanto's, elemental damage but different than the tanto's, & also with higher penalties.
The tanto's could be craftable, & the psi's could be the lootkit drops from a quest; however they come into the game, I, for one, think that it's long past time for the TK profession to get some new, fun, & challenging weapons.
Afterthought: why not a jedi equivalent to the tanto's? they'd require twice the resources, deliver higher(but NOT double)damage & defense, but would come with health & accuracy penalties.
Any thoughts on this?
Page 1 of 1