Teras Kasi Archive
Thread: TKA damage
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CoderX_Ceci
Wed Apr 06, 2005 1:09 am
#1
Meand a few buds tried some of the new tka stuff in CU. Natural armor seems like good idea. My main prob is TKA damage output now sucks. Yes vk has more damage but with the fact that specials no longer add damage the vk is just not enough to make good damage output.
Any others tried to test this? Would like to know if you had same results.
EVILxWARLOCK
Wed Apr 06, 2005 5:48 am
#3
No specials do not add damage. That is why they upped the damage on weapons. Specials are now ment to only cause states, dots, diff type of attack like area, knockdown, and stuff like that.
Mankind00
Wed Apr 06, 2005 5:50 am
#4
Cango is right, specials do still add damage just the multipliers we have seen so far are lower then what they are on live.
If they didn't there would be no point in three versions of a basic attack.
If they didn't there would be no point in three versions of a basic attack.
jedi4tw
Wed Apr 06, 2005 6:14 am
#5
CoderX_Ceci wrote:Me and a few buds tried some of the new tka stuff in CU. Natural armor seems like good idea. My main prob is TKA damage output now sucks. Yes vk has more damage but with the fact that specials no longer add damage the vk is just not enough to make good damage output.Any others tried to test this? Would like to know if you had same results.
With the coming CU (at least how it stands now), TKA's role will not be primary damage dealers, that role has been given to the Swordsmen (which isnt much of a difference now actually), our role has fallen under primary tanks with damage as moderate.
SmugglingSkipper
Sat Jul 02, 2005 5:28 pm
#6
Hey i was wondering what the best melee damange profession is for damage, im working on TKA right now but i kinda heard it was more for defense and tanking rather then damage output, any suggestions?
Strapies
Sat Jul 02, 2005 5:32 pm
#7
Swordsman is a good dmg dealer.
Im tkm/swords 4/4/1/4 doc 4/0/0/4 and i love it.
Message Edited by Strapies on 07-02-2005 05:33 PM
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