Teras Kasi Archive
Thread: What medic skills do i need?
thats a good question i've been thinking of getting some medic skills but don't know never need them till now, been playing since beta and never need them.
sisko
tka 0/1/1/0
marksman 1/2/0/4
scout 4/0/4/2
brawler 4/3/3/2
I went with 4/4/3/0 medic and master TK and master brawler, but thinking of droping master brawler.
3 pharmacology gives me 30 medicine use, i need 33 for stim Cs, so im thinking if luck turns out id find some skill achatchments with some medicine use so i can use those Cs.
jimson wrote:
Im an aspiring TKA. and right now im at unarmed 3 going to 4. Now i chose novice medic just today and what skills do i need? Do i need medical foraging? organic ? treat wounds?
All you need really is novice medic.
If you want stimpacks to heal larger amounts use advanced B packs (buy from doctors), and if have skill points advance in the first aid line (First Aid II will allow you to stop bleeding)
You can buy wound packs from Bazzar, B packs work better than A packs but cost more.
I personally just have novice medic (buy stimpacks and wound packs when needed). Strange as I used to be a master doctor, but to survive in battle all you need is novice medic. More points spent in medic will make stimpack usage more efficient but not neccesary.
If you want to heal in the field, pick up novice scout to build camps or a med droid.
You can get stim C's crafted with lower med use. They experiment it down to 30. Look for a doc to make you some good ones with 30 med use and advance componets.
Mennace...
I went TKM and seconded that with PHARM 4 that allowed me to heal myself for 1.2-1.5k without any other skills and it only costs 50k for a crate on my server that will last you a few weeks.
But, just like that other guy -- I went farther and I now am doctor 0230 (skills needed to enhance, fyi) and I am aspiring to go 4440 since I dropped CH for Doctor. I don't think you'll see me with the Master Doctor title anytime soon as long as that last medical crafting xp tree stays there, hahaha. I shutter to even think about how many hours would be wasted into the abyss of medical crafting xp (non trainable by your local faction recruiter, btw)
^^ Lot's of info in that paragraph read it ^^
jimson wrote:
ok ok. Thanks for all you posting but, is it worth it to advance in any skill with medic? first aid? pharm? anything?
If you have the skill points to spare Yes it is worth it
Usually
progress in First Aid to get higher amounts of stimpack healing, first aid (stop bleeding is at FA2)
Progress in Diagnostics to get faster speed using stimpacks.
Progress in Pharm to use higher rated meds (stim C standard needs 32 med use so pharm 4, but they can be experimented down to 30, so you can use them at pharm 3).
Progress in the Org Chem line if you want to make your own wound and stimpacks.
It all depends on how usefull it is to you, remembering you can always heal others as well. Wound healing does not get any big improvement till Doctor, apart from the ability to use Higher rated wound packs.
With novice medic alone, and good B wound packs I can healup to130 or so wounds a time, and using B stimpacks anything from 96 to 400 damage heal to health and action (it's very random, at novice level)
I manage fine with just novice medic, but choice is up to you, progress if you find it usefull. You can always drop the skills at a later date.