Teras Kasi Archive

Thread: Good TKM combo's?

SkarzNyFyre
Wed Oct 01, 2003 11:54 am
#1

Hi, im having really hard trouble of thinking of combo's, right now I have been thinking of either going pistoleer or tkm as my combat professions, and I just like the role of TKM better, but after i get TKM. What else should I get? Medic okay? What else? CH? 4 0 0 0 ?? To use tanks for TKM?


Also I have been seeing lots of post about being a doctor 0 2 0 0 allowing the buffing of the TKM? If you only go 0 2 00 in doctor how much can you buff? Is it worth it just for the buff? I'm confused on best combo's for TKM! Please help...




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SkarzNyFyre
Wed Oct 01, 2003 4:03 pm
#2

So its possible to be a TKM, and Master commando with like 1 skill in medic?



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OrsonValkyn
Wed Oct 01, 2003 4:46 pm
#3

I'm doing TKM, Master Medic, and CH. The problem is that now, in order to use the best pets without becoming a Master CH is to get 3/4/0/0 since you now need both Max Pet Levels and Max level of Pets up to level 45 in order to use a pet of that level. Anyway...


Being a Master TKA kicks serious ass. Being a Master Medic allows me to heal myself and my pet for almost 1500 with advanced Stim C's which I make myself. And having 3/4/0/0 in CH allows me to use a Rancor, which can tank almost anything I want. Makes for an insane PvE solo killing machine. In fact, I hardly group at all and I can take out 16k cred diff 50 Mercenary missions on Loc by myself routinely. In fact, it's easier doing it solo than with a group. Go figure.


I haven't tried PvP yet though. But I can imagine that with the pet and some skillful tactics, you can be a serious force to be reckoned with.

SkarzNyFyre
Wed Oct 01, 2003 4:58 pm
#4

ah cool, so the aggro stays on the pet? How much ham do rancors have? Also what is their damage? thx.



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Longbow1187
Wed Oct 01, 2003 6:39 pm
#5

The only problem with that is , unless your a wookie, you have to be 4/4/*/* CH to be able to use even an Gnarled Rancor because of aggro levels, and 4/4/*/4 or 4/4/4/* to use a Rancor. But you can get a Graul Mauler at 3/2 (2/2 for a wookie) and that is one of the best kinetic tanks in the game.



Keevav


Teras Kasi Expert- Creature Handler- Medic


Kauri




Keevav
Master Sergeant of the Rebel Alliance
Teras Kasi Master
SkarzNyFyre
Wed Oct 01, 2003 7:32 pm
#6

Okay thanks.




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SexyPimp
Wed Oct 01, 2003 8:02 pm
#7

im going to try this combo out, just need to find a novice combat medic trainer, but


Im a master doc, being buffed helps a ton! novice combat medic so i can poison peoples minds to incap them, and 0 4 4 3 in tka




Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg
jedifromjapan
Wed Oct 01, 2003 8:46 pm
#8

Teras Kasi Master-Expert Commando/Grenadeer is my current template and I am having a blast. This is from a former Master CH and near Master Rifleman (two templates I have since abandoned). At first I was a tad concerned the lack of pets might not make soloing viable anymore but after testing it out this is no longer an issue (just kill it or near-kill it with the Commando arsenal before it can close the distance then mop up with some UH3 or KD2). Fun fun. 8-)
Crak_Pot
Thu Oct 02, 2003 12:10 am
#9

Well i can sa that the TKA CH Medic is a great combo. I have to warn you though the changes to CH make it you have to take 2 rows to use them. Myself i am a 3 2 0 0 CH and can use graul maulers and merik cavern creepers.. both great tanks.



Medic only makes sence. Healing is the turning point to allot of battles., and a must for a TKA in pvp.. morelater. If your going CH this goes not only for yourself. The more points you put in the more you get out.


You have enough skill points to master both TKA and CH and still take novice medic if you think you can get by on good stim b's.... wich at master TKA wouldnt be that hard to get used to.



Its not as bad in pvp being TKA with no range weapon skill if you have CH. The cavern creaper,Giant crystal snake and many more have very good range attacks that are great in pvp.




=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=

Wolbers Kettemoor Doctor/Combat Medic

"War does not determine who is right - only who is left." -Bertrand Russell
SkarzNyFyre
Thu Oct 02, 2003 12:25 am
#10

okay thats great that was my next question... ( ch be used as ranged instead of a ranged weapon in pvp ) Okay so i already have CH, almost TKN, Aldready master medic soo ill just drop what I need. But 1 Q...


If i go TKM, and CH, whats the point of going over 3 0 0 0 in ch? Scince you only need 1 good tank, you could spend the rest to get novice elite pro in like doctor? or hmm... Fast question to solve this, how many points to master an elite profession? and how many points for a normal profession?




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Valkari-TKM
Thu Oct 02, 2003 12:38 am
#11

Well I have tried alot of things matched with TK


master TK and....


1) i went squad leader, it lacked pretty hard and i was unsatisfied, so i droped it


2) i went novis pistoleer stances and grips for more defense vs, and smugler for low blow. I droped it because after the nerf to pistols acuracy, low blow never worked, and the dmg was horid


3) i went comando to just try it out, it was but i think it would be even better if you were master. The aspect of comando that i think is VERY apealing for a TK is the granade throwing one. using unarmed and poping off granades would be great combination of combat dmg.


4) i went master medic, and i have to say i liked this one of the best. there is some offensive disadvantages of not having comando, some pve disadvantages for not having SL, but not alot. The thing i loved the best is simply a TK with medic can be extremly productive.


5) I went riffle, figured id try out having the best of both worlds. the best close quarter combat, and the best distance combat. the part that i liked was the mind hits targeting an already low pool, being able to use revese kite tactics. kiting somone with riffle, as they follow suit, turn lunge kd combo and pop off some mind hits with vks. nice and fun, but the disadvantages of being a wookie, and being riffle together were too much.


5) i went master brawler with a tier of defense in swords pike fencing. I have to say that in pve its amazing. mobs dont hit you very often with 100 melee defense, intimidate 2 is amazingly good, the extra speed and acuracy and toughness dont hurt either. the disadvantages is that complete lack of range.


6) right now im trying creature handler, with particial medic, because i think medic works so great with TK. I'll let you know how i like CH with TK.


7) although id never drop tk, and drop everything else first, im just sorta trying new things out seeing what i like better tell TK elite elites come out, wich i'll probably go and do.



CH might be good though, comando is good, and medic is very good. if anything just the granade aspect of comando is worth it, but thats all up to you.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

JuntSmoka
Thu Oct 02, 2003 12:39 am
#12

If you want a pvp build, I'd go for TKA and Commando. I walk around the outskirts of rebel cities by myself and just mop up with this combo. Knocking someone on their back and then setting them on fire is really fun. So is killing someone in one shot from a rocket launcher, then taking out his rebel friends while unarmed.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
SkarzNyFyre
Thu Oct 02, 2003 12:49 am
#13

Okay thanks ill try the TKM, CH, medic combo, if i dont like ill pick up commando.



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Enforcing Order 66 everyday!
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