Teras Kasi Archive

Thread: TK for Solo?

ShadowJJ
Mon Aug 01, 2005 1:05 pm
#1

The only reason people advise against mixing TK and ranged is the limits on your "secondary" skills but that doesn't mean don't try it! A MTK/MRifle still has enough skill points left to get 4 boxes of a secondary professions - say 0004 Pistol or 0400 Pike or 0130 Sword. You'd have limited Medical abilities (4030 Medic or so).


When you go pure melee you can get MTK/MSword and still have enough points to get 4441 of some other Melee prof or 4000 Doc etc. so mixing melee and ranged "wastes" skill points.


As for Doc skills - I've found it pretty helpful to have better innate healing/buffing and not relying on Stim's. Most seem to have foundhealing skills very helpfulexcept those that go full template Melee (typically Sword) where they hope to kill the MOB before they die! Also, you get XP for healing yourself DURING a battle so you don't have to rely on others for healing XP.


I think a MRifle/MTK with 0004 Pistol sounds pretty cool. Ranged shot and do a lot of damage before the MOB gets to you, stopping shot, CoB and some limited damage specials when they close in or pick up some Pike/Sword/Fencer and get some better melee specials.


Just remember CoB doesn't work with a ranged weapon in hand.


Some of you non-medic melee types - what do you think? MRifle does quite a bit of damage so this is an intriguing template. I'm concerned that MTK itself without some doc/medic skills won't last long though.

Riemei
Mon Aug 01, 2005 1:42 pm
#2

My currenttemplate is TKM, master swordsman, doctor 4000 (switching to swords 0444, doctor 4004 soon). It's an excellent solo build. Two things, though, the first of which has already been touched on:


- Mixing TKM with ranged is difficult, if for no otherreason thanbecause our singlemost usefulability is improved center of being, which you can't use with a ranged weapon equipped - if you're not using icob there's no point in being a TKA, and if you're using icob with a ranged weapon you'll have to waste combat rounds unequipping and reequippingyour gun whenever you need to refresh it.


- Other than having protection without the need to wear armour, what wouldbethe difference between tossing TKM in with your ranged template and not? If you really want to mix things up, do try a full melee template - my first character was a bounty hunter/CM/blah blah FOTM whatever, and I found melee to be a refreshing change. You don't need rifleman to equip an advanced laser rifle, shoot something a few times andthen put it away and wail on it with your knucklers when it closes to 5 meters. Buy yourself agood gun with a prohibitively highSAC (which means nothing to you) and you're set.


By far the best thing about TKM is lastability. These guysdo not godown. TKIA, icob, health buffs, toss in some doctorskillsfor healing/infusion, get yourself somedecent food... you canoutlast almost anything,and you can do it without wincing as you watch the condition on your 400kinvestment plummet. I can easily tankfour or fiveCL80 to CL82 mobs solo without fear of incapacitation, unless I'm being cheap with my heals for whatever reason.


It's hard to grind TKA solo though, because our damage is fairlywoefuluntil we get something like thekatarn knucklers (which are marvelous, one of the best weapons in the game). It's also difficult to simultaneously grind both a combat profession and amedical profession alone, even though byall accountsyou shouldn't even be considering a solo build without the ability to heal. If you think you can manage a bit of grouping, or you know some decent folks to play with, do try a full melee template, because you sound like you're getting tired of the same old thing and melee really can be surprisingly effective.
Starson
Mon Aug 01, 2005 1:49 pm
#3

Oh and now-a-days you get xp for healing yourself in combat, don't wait untill combat ends to throw that last heal in.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Chessack
Mon Aug 01, 2005 2:53 pm
#4


Daywalker46410 wrote:
I was thinking TKM/Master Rifles to draw out 1 or 2 at a time, but most of the posts I've read in the Template Sticky advise against mixing ranged and melee. The posts in there strongly recommend some type of medical compliment, but since I so rarely group, the opportunities to get medical XP are few and far between.




First off -- you can get medical XP from healing yourself. If you fight level 80s (when you are level 80 yourself), keep COB turned OFF (yes you read that right) and just bacta yourself as you need to. Be careful of course, and if you get into trouble, turn COB on (better to live than gain cheap medical XP). But if you let them take half your HAM bar off and then self-stim, you will get like 1,000 xp from killing a single white level 80. It'd take a long time to master Doc this way, but you can burn through the medic boxes in no time.

Healing really is quite useful, especially if you want to tank things. My novice doc can self-bacta for like 900 damage every 8 seconds or something. With COB on, even 3 elite yellows can't out-damage my healing (though eventually I might run out of mind if I can't put them down fast enough). I routinely take on 3 regular (non-elite) yellow cons at a time, and if I want I could do it without COB on, and I would be in no danger because of my ability to self-heal. It's quite useful.

As for the Master Rifle "to draw out 1 or 2 at a time" -- you want to master a whole profession to do a single-target pull? If you like rifles, then master rifle is great. But if you just want to pull, get a level 54, non-skill cert weapon like a laser rifle. I have no ranged skills at all, but I use a laser rifle to pull and it's very, very effective. No need to spend 100 or so skill points to be able to single-pull. You can do it with no skills at all.

Again I am not trying to say rifleman's a bad prof, just that it is not necessary if all you want rifles for is single-pulling.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Daywalker46410
Mon Aug 01, 2005 4:28 pm
#5

I'm still thinking of TK in Pre-CU terms. I completely forgot that you don't need certs any more for most weapons. I also didn't realize you get Medical XP for yourself these days. Glad I posted before committing!



Does Doc count towards CL? I.E. would a TKM/MDoc be CL80? I'd like to take this char FS one day and I need to be able to stand up against the Sith. Just curious.



Thanks for the prompt responses, guys. Definitely gives me a bit more to think about now.



********************************


Bosch Camel-Toe -- Chilastra


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PeteCJ1970
Mon Aug 01, 2005 6:52 pm
#6







Does Doc count towards CL? I.E. would a TKM/MDoc be CL80? I'd like to take this char FS one day and I need to be able to stand up against the Sith. Just curious.






It sure does. CM does too, if you are interested in that.


Med XP is actually pretty easy to come by. I don't know what your play situation is, but if you can get in groups on Dant Science or even on Lok, do nothing but heal and you get the same level XP as you would have for weapons XP had you participated in the kill. That's a huge difference between pre-CU and post-CU. When I'm grinding med XP, I like to taunt, leave CoB off, tank for the group, and heal myself. You rack up the med XP pretty quickly. Just tell your groupmates what you are after and I've found most folks are pretty cooperative.



Nakim Rekal - Imperial Colonel - 100 Badge Club
TKM - MDoc - Swords 0130
Chessack
Mon Aug 01, 2005 10:49 pm
#7

TKM/Doc is somewhat popular. You're basically unkillable by anything even remotely reasonable due to all the healing and tanking.

The problem with a TK/Doc build is the slowness of killing things. I'd rather have a bit less healing and a bit more offense (which is why I am a TKA/Sword with some Doc rather than a TK/Doc with some sword). I get impatient when it takes 5 minutes to kill a grey con... LOL.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Daywalker46410
Tue Aug 02, 2005 12:05 am
#8


I have 2 accounts that I solo almost exclusively with and do no PvP. One is an MBH/MP combination with some scout and FS thrown in. Right now, my second account is mid-level Pistoleer and Smuggler. I don't like having 2 accounts that are practically duplicates. I'm thinking of moving the second account into a melee role. Any suggestions on a template or is this even practical?


My first account was originally TKM, but I respec'ed to BH after the CU because I kept dying horribly to groups. I didn't really realize at the time that almost NO profession can handle 4-5 similar levels solo.


I was thinking TKM/Master Rifles to draw out 1 or 2 at a time, but most of the posts I've read in the Template Sticky advise against mixing ranged and melee. The posts in there strongly recommend some type of medical compliment, but since I so rarely group, the opportunities to get medical XP are few and far between. I'm not even certain what values of XP I can expect to get per heal. I really think I need a way of drawing 1 or 2 out of a mob at a time, then killing them before they can kill me. Stims seem useless until you can use Stim-D's...


Any and all comments and suggestions would be greatly appreciated.


Thanks in advance!




*********************

Bosch Camel-Toe -- Chilastra

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quitch
Tue Aug 02, 2005 3:08 pm
#9






Daywalker46410 wrote:


almost NO profession can handle 4-5 similar levels solo.


I was thinking TKM/Master Rifles to draw out 1 or 2 at a time, but most of the posts I've read in the Template Sticky advise against mixing ranged and melee. The posts in there strongly recommend some type of medical compliment, but since I so rarely group, the opportunities to get medical XP are few and far between. I'm not even certain what values of XP I can expect to get per heal. I really think I need a way of drawing 1 or 2 out of a mob at a time, then killing them before they can kill me. Stims seem useless until you can use Stim-D's...




i advise against mixing ranged and melee also. i would say get a healing compliment even more if you dont group to heal yourself, you can heal yourself very well with no stims at all.


tk with either doc 4000 or better is the best tank in the game IMO. i as a tkm/mswordsman/doc4000 have taken on about 10 lvl 76/77 siths at the phase 3 base with noone helping me out. that is if you use the correct tactics.


i personally dont like tkm/mdoc cause it doesnt give you lots of damage. i would either go tkm/mswords/doc4000 or tkm/mpike/doc4000.





-who lightdust
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