Teras Kasi Archive

Thread: Suggestion: Less vulnerable against armor break

MsNiL
Fri Jul 29, 2005 8:41 am
#1


Been thinking about it for awhile. It's unfair that the top tank in the game should be so easilly 'cancelled' by a single attack.


Due to the nature of their 'armor', I believe Teras Kasi should be less vulnerable to armorbreak. It's not like they have anything else to rely on.


Either they need an "Armor Break Recovery", a second skillmod that decides armorbreaked amount, or simply a natural 75% defense against armorbreak, just like the slice.


Thoughts?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
keenism
Fri Jul 29, 2005 10:11 am
#2


http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=108182



And for some reason the corro just can't seem to comment on this issue....

McCrow
Fri Jul 29, 2005 10:12 am
#3

In all honesty Saber armor break is all that stops me dying so easily from Jedi



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Bivity
Fri Jul 29, 2005 11:07 am
#4

Yup I agree. One button and were back to character level 1 protection=nothing




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MsNiL
Fri Jul 29, 2005 11:17 am
#5





keenism wrote:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=108182
And for some reason the corro just can't seem to comment on this issue....


Ok, I should continue there. Thanks.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
BDragon
Sat Jul 30, 2005 4:45 pm
#6

As somebody with 1 master defender and 2 TKMs (no armour for my toons ) i can say that i feel deeply over the innate armour issue. I have never understood why armour should be breakable in the first place, how is it productive to cripple somebodies resistance to damage with a single move when that is so vital to their survival...

Innate armour should not be breakable, not when the 2 classes given innate armour have it because they cannot wear normal armour. I would love to see innate become unbreakable, i doubt this would happen mind you



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themester
Fri Aug 05, 2005 4:06 pm
#7


i don't get why were hit by it in the first place, an armor break is a uber-biotch strike to the chest/legs/arm/head thus stunning you a lot, or weakening your armor. Innate armor is a dodgey move, and any damage not migrated is a glancing hit, the slower you are, the less you migrate/more severe the glance, the less experienced you are --> less dodgey you are --> more severe your hits are --> the less is migrated.

Message Edited by themester on 08-05-2005 04:07 PM



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Iawo
Fri Aug 05, 2005 4:10 pm
#8

I agree, I can tank just about anything around my level with no problems, usually I don't even need to heal. If I get hit with an armor break, all of the sudden I'm doing nothing but healing. Give TKM some sort of armor break resistance or recovery.



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