Teras Kasi Archive

Thread: How do you deal with a group of NPCs attacking you?

ArranSound
Thu Mar 18, 2004 11:47 pm
#1

ow do you deal with a group of NPCs attacking you?



1) Do you concentrate on one NPC at a time?


2) Or try to dizzy/knockdown each NPC by applying dizzy/knockdown then switching target to the next NPC? Once they are all dizzy, finish them off. (Is applying /peace the only way to switch targets?)


3) Someother method?


Do you use a macro to handle a multi-NPC attack?



IGN : Arran / Gare
Vendor : (-900, 1948) 600m from Dant MO.
Utess
Thu Mar 18, 2004 11:57 pm
#2

I'm assuming you mean human npcs hon and not critter npcs


I never macro any of my combat stuff because things change constantly. That said, it depends on the npc. If they are pure melee npcs, I'll use spin attack 2 usually unless they are really tough, then I'll use KD2 so that less of them are doing damage to me at once.


If they are npcs who attack at range(usually the case) then I focus on one at a time because they will kite you 9 times out of 10, so using spin attacks isn't an option. Usually I'll do a dizzy/knockdown on one at a time, finish that one, then move on to the next. And, if they try to run, I'll use unarmed lunge1 to posture change them so I can catch up.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Janeger
Fri Mar 19, 2004 5:25 am
#3

i usually intimidate2 them all then finishing one after the other.
if its getting to hard i just pull out my sword and spin away^^

greets

Janeger
Laeren
Fri Mar 19, 2004 8:14 am
#4

If they are a ranged group, I'll close with one, til he switches to Melee (or dies) then move onto the next one. They don't usually switch back outta melee once they're in it, and they'll just follow you. Once the entire group is in melee, they're toast.


If it's a melee group to start with then I don't worry, and just use my Fencer 1hblind2 attack (it's an AoE), and then 1hDizzy2 (also AoE). And then I can usually focus on one at a time, or if they appear to be missing a lot after a CoB, I'll just use area attacks to finish them off (either Fencer or TKA area attacks).




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KwiGonGinn
Fri Mar 19, 2004 8:29 am
#5

Depends on lvl of NPCS, armour, buffs and situation..


With NPCs that aren't strong and if I don't seem to lose any health I just spam Spinattack2 and leave it, they all die soon enough.


Otherwise, Yes I like to KD+dizzy each at a time then work from weakest up till they are all gone, works awesome on DTs, Stormies and NPCs, creatures, Kinetic resist armour and do whatever




Ji-Xa Sinn

Teras Kasi Master

Master Fencer


95M3
Fri Mar 19, 2004 12:11 pm
#6

Melee NPC's = spin attack.

Ranged NPC's =KD one at a time.



With the new changes we dont see any bonus to hit ranged but ranged see a big bonus to hit us. Usualy due to our accuracy being so high to begin with but it makes a BIG differance to ranged NPC's attacking us. I now get hit about twice as much compaired to pre patch even at Matser TKA and master Fencer.


Everyone seems to focus on a supposed Nerf to KD but we did get an effective reduction/nerf in combat by ALL ranged recieving a bonus to hit us. What I mean is our accuracy was very high and had no problem hitting them when they were in range (5m). But thier lower accuracy was what made them kitting us sometimes bearable due to thier lower accuracy. Now with the new bonuses they hit allot more so we are half dead before we get to them and are in big trouble in a large group where we can only hit them one at a time due to kitting.


Now by no means am I crying or want them to change anything but it was a reduction to our defense vs ranged. If I dont like dieng then I need to pick up rifleman/combat medic but I like this class so I will take what changes come.


ShigatsuLi
Fri Mar 19, 2004 12:27 pm
#7

I spend a lot of time in the "crackdown cities" and usually attract quite a bit of storm trooper attention. As everyone knows a lone storm trooper vs a TKM is a short fight, but I'm often surrounded by 3 or 4 stormies and a sargeant.


The first thing you should do if you're a TKM and in that situation is drop your VKs, you're only going to kill yourself if you use those. Immediately hit warcry to work crowd control. It's kind of pointless to spin attack things with a lot of HAM, because odds are they're going to kill you before you get all of them.


If one of them is already injured, go for that one first, his lower HAM levels won't chang how hard he hits you and you'll want to start minimizing damage to yourself as fast as possible.


I've got tiny macros set up in my hot keys for killing storm troopers...one button is knockdown2 followed by warcry, another one is /loot followed by /healself. I set up the tool bar with storm troopers in mind, but it seems to work for just about everything. It's very important to have your toolbar set up to deliver your best attacks in small chunks...if things start going wrong you can always hit the clear button and try something else.


If they're high HAM NPCs they're going to take a lot of attacks to kill, so take off your VKs (those just suck up HAM and you'll need it), keep yourself full of stims, focus on one attacker at a time (you won't be able to get them all with a spin if they've got more than 5k HAM), focus on the most damaged attackers first, and finally if things are looking bad...burst run to the nearest building and let them trickle in one at a time.



_______________________________________
Miss Doroturo
Contract Killer/Ice Queen
"If it were easy being me, everyone would do it."
_______________________________________
Leonae
Fri Mar 19, 2004 1:40 pm
#8

I usually run away. Now, if that is not an option I run to cover - builder, wall, whatever, and force them to enter melee. Often they come one or two at a time, and I can kd2 both, then finish them up, or concentrate on one while war crying the other.
Ariekb
Fri Mar 19, 2004 9:24 pm
#9

just yesterday I was beset upon by 5 specforce rebel npc's that were all about 5K ham and firing ranged weapons. with the change to KD2 all you can do it move out of range and let them chase you untill some give up then turn and kill the remaining ones with spin2 and mind hit... took me 2 min to kill them all.



~=Ieota- Master Smuggler/Sword=~~=Aezia Gaiteg-TKM/Doctor=~


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Lorcan21
Sat Mar 20, 2004 11:00 am
#10

if there little ,meat lumps, i use spin attack

if big i'll use knockdown one by one or sumsuch, just to eliminate em for a few seconds and a nice dose of warcry



Novice Brawler, Master TKA
Profesions given up:
Creature Handler ( ok they nerfed me Graul Maulers so yes im a wuss )
Bounty Hunter (most fun prof in this game and i'll probably go back to it! )
Doctor ( Was a nightmare, no please or thankyous most of the time for free wound heals!)
Commando (was fun, but then got boring hehe)
baslisks
Sat Mar 20, 2004 11:07 am
#11

FD wait for them to close on me then one spin attack and the fights usually over.



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
64Bit
Sun Mar 21, 2004 1:22 am
#12


Depends on my buff state and where teh NPCs are.


Ifthey are in a close group, then I usually, hit the hardest NPC unitl the knockdown sticks then warcry him and go to the next hardest and do the same. Cycle through them attacking the lowest pool.


If they are spreadout in the open, I usually try to get one to agro me then run until he is out of "friend" range from his buddies. Rinse and repeat. Don't pick any specific NPC, just the one that is furthest from his buddies.


If I see that I am losing, run like ^&(%()%!


Also never macro TK combat moves. The situations change to frequently and quickly. You have to be able to adapt just as quickly.

Message Edited by 64Bit on 03-20-2004 02:23 PM



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Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


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