Teras Kasi Archive

Thread: Template Question RFC

hase2
Mon Mar 22, 2004 3:01 am
#1

i would like to see some comments on this template:


Master Brawler

Master TK

Master Pistoleer

Smuggler 0-0-3-0


250 SP used


that gives me a nice set of defenses from pistoleer, TK offense, brawler knockdown and ranged delay/kd from smuggler.

i also have the ability to feign death.


Utess
Mon Mar 22, 2004 4:03 am
#2

Master Brawler currently is not worth it hon. Here is what you'll get out of it:


1) Intimidate 2 and some intimidation bonuses - this is very good


2) Berserk 2 - once you hit TKN you'll almost never use berserk again so its not worth it. Plus it lasts too long, a few minutes, meaning you can't peace or do hardly anything else. You're better off just sticking to berserk 1 the few times you do want to use it.


3) Warcry 2 - this used to be the best reason of all to get master brawler, but after they changed how warcry works, its not worth getting warcry 2.


4) Unarmed lunge 2 - we really don't need another knockdown and this skill really isn't worth it. Unarmed lunge 1(posture change down at a long range) works just as effective for what we need(to stop things from running from us). Fencers are the only ones who really benefit from the lunge 2 skill they get at master brawler.


5) Some minor boosts to speed and damage that, at tkn, you'll never notice if they aren't there.


So really, thats a lot of skill points to spend hon, for intimidate 2.


The rest of your layout sounds fine though. Instead, I'd recommend not going master brawler and either going 4/4/0/0 in Fencer(same skill points usage as going master brawler) or doing something similar in Swordsman to give you some really heavy damaging attacks(it's a matter of which you want more, defense or offense ).


As an alternative to think about, if you look down afew threads, inside a template post,you can see the layout I posted a few days ago that I think would be really good. To sum it up in brief:


TKM

4/4/4/0 Fencer

0/0/4/0 Pistoleer


With the remaining points going into a mix of

Smuggler

Scout(explore line)

And as much medic as you can get.


Anyway, hon, I don't think Master Brawler is worth it anymore for TKAs. It was just barely worth it before. Most of the skills found in it are more helpful to the other melee professions than to us. I think putting those skill points into either Fencer or Swordsman would give you more benefit. Especially Fencer if you still end up going Master Pistoleer, as you'll get more ranged defense and dodge bonuses.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
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