Teras Kasi Archive
Thread: Template Question RFC
Master Brawler currently is not worth it hon. Here is what you'll get out of it:
1) Intimidate 2 and some intimidation bonuses - this is very good
2) Berserk 2 - once you hit TKN you'll almost never use berserk again so its not worth it. Plus it lasts too long, a few minutes, meaning you can't peace or do hardly anything else. You're better off just sticking to berserk 1 the few times you do want to use it.
3) Warcry 2 - this used to be the best reason of all to get master brawler, but after they changed how warcry works, its not worth getting warcry 2.
4) Unarmed lunge 2 - we really don't need another knockdown and this skill really isn't worth it. Unarmed lunge 1(posture change down at a long range) works just as effective for what we need(to stop things from running from us). Fencers are the only ones who really benefit from the lunge 2 skill they get at master brawler.
5) Some minor boosts to speed and damage that, at tkn, you'll never notice if they aren't there.
So really, thats a lot of skill points to spend hon, for intimidate 2.
The rest of your layout sounds fine though. Instead, I'd recommend not going master brawler and either going 4/4/0/0 in Fencer(same skill points usage as going master brawler) or doing something similar in Swordsman to give you some really heavy damaging attacks(it's a matter of which you want more, defense or offense
).