Teras Kasi Archive

Thread: The need for a secondary damage type

Shinigurai
Tue Jan 13, 2004 3:25 pm
#1

I know it's been said many times, but we need a secondary damage type (in my opinion, retraint) and here is another reason why. I decided to check out some POIs on Dath the other day, and came accross some really fun missions givin to me by the Nightsisters. About 2/3 of the way through, I hit a roadblock. I must kill a Singing Mountain Clan sister... With 100% kinetic resist. This unfortunatly stops me in my tracks, and I feel almost cheated Now I am not coming on here to cry and wimper about being over/under powered or calling for a nerf or anything else de-constructive, I just feel that we should be able to do a different damage type like any other combat proffesion in the game. I hope this message find a home in the head of a dev.


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Chickenlad
Sun Mar 21, 2004 8:07 am
#2

I understand where you are coming from...it's frusterating. I am a master TKA and have commando flame 4 and I still run into creatures that resist both my damage types.


I respect your desire to do more than one type of damage with unarmed - however - I really feel with the very good defenses and damage output that we have, as well as the ability to cure wounds, poisons, diseases, bleeding, the ability to mitigate damage and so on, I just don't think we need it.


I don't think any class can solo all the creatures in the game...I hope not anyway.
OneHung
Sun Mar 21, 2004 9:28 am
#3

We probably have the best and fastest kinetic damage output in the game, everyone and there mom is a teras kasi. If the devs where to implement another damage type which I think they will it would only bring more nerf talks.



RETIRED
Ceritos
Sun Mar 21, 2004 5:31 pm
#4

is there any weapon in the game that deals restraint type damage?
KiIIgore
Sun Mar 21, 2004 5:32 pm
#5

a jedi
apelinq
Sun Mar 21, 2004 6:53 pm
#6


Things that we could get
- Another damage type
- DOT


Things you are NOT noticing
- Meditate
- Powerboost
- Defensive Acuity
- Force of Will
- Unarmed Toughness
- Unarmed Damage Mod
- Body, Leg, and Head Hit


- Meditation: Thisspeaks for itself.


- Powerboost: Thisis great b/c it allows me to put more pts to mind since that is the hardest pool to keep filled.


- Defensive Acuity: I have mastered every melee profession, let me tell you, I see more *counterattack* *dodge* and *block* appear above the head of any PvE when I was fencing, piking, or swordman than TKM. Try it, that is when you will thank your "Defensive Acuity" from the TKM tree.


- Force of Will: I am a zabrak TKM, and the force of will / equilibrium combo is a dream come true. Force of Will has saved me more times than I care to say and I am proud to admit that it allows me to be that more stupid (err . . . aggressive) when confronting an enemy.
Unarmed Toughness: We have the highest Toughness in the game. Why? b/c we can't dodge, counterattack, or block, we have to take the beating that is being thrown to us, and I love it. Which means one will take less damage.


- Unarmed Damage Mod: This is probably the most underestimate mod in the TK tree (kinda bold to say?). I fight 90% of the time without a VK equipped (I equipa fishing pole instead). Not having a VK equipped cuts HAM cost by 2/3rds (roughly). When you are unbuffed and wearing armor, this can save your hide. Yes, you loose quite a bit of damage, but by cutting the HAM costs by 2/3rds meansyou can hit 2 more times to loose the same amount of HAM . The damage without a VK times 3 is going to be more than the damage with a VK hitting only once a vast majority of the times. All b/c we have a Damage Mod. *cheer*


- Body, Leg, and Head Hit. I don't know about everyone else, but I hunt in small groups. If trouble strikes, and you need to drop a couple of enemies quickly, just target one with the smallest pool and start doing the corresponding hit. I know they are not the most powerful, but it is nice to have 3 choices rather than 1.


So please, think about what you might have to loose to get another damage type or a DOT. I love TKM. Now if you want a new weapon that negates the Unarmed Damage Mod, ok, I would like to hear about it.




!----------------------------------------------------!
TKM
Holoing *shoot me please*
!----------------------------------------------------!
Wamphyrri
Mon Mar 22, 2004 7:50 am
#7

You are soo right about the secondary damage type... The answer is so simple that you don't have to wait for the devs to poke their noses into this...


You have sooooooooo many points left over, go on and pick up the damage type you want.... Learn another profession.. Then you can have kinetic and the option to get EXACTLY the secondary damage you are looking for..


Just don't see "fists of fire" or "acidic sweaty palm" attacks coming.... I personally think we are fine the way we are..





Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
atone48732
Mon Mar 22, 2004 10:45 am
#8

Yes indeed TKA is fine as is


swordsmen power hammers do blast damage


so just go up the brawler 2 hand line and then get novice swordsmen and there you have it walah second damage type





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
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