Teras Kasi Archive
Thread: TKA question
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Untalented
Mon Feb 16, 2004 3:57 am
#1
just curious what route is best to go about as far as tka skillboxes. Would going 0/0/4/0 first be the best bet?
Nezrik
Mon Feb 16, 2004 5:19 am
#2
I went balance 1 for knock down and mitigation 1. then power 1. Then Meditate 1 and 2 for power boost. Then i went power 4.. then Balance 3 for mitigation 2. now I will got meditate 4.
crazy8
Sat Jun 26, 2004 11:47 pm
#3
Currently I am a master TKA, fencer, and brawler. I want to ask all you hardcore PvP'ers that are master TKA, what attacks do you use mostly,and in what order they are best to use in PvP.
Thanks
AvaLance
Sat Jun 26, 2004 11:54 pm
#4
Well, Teras Kasi really isn't great for hardcore PvP, but if you're gonna do it, might as well do it right.
1) Use Unarmed DIzzy until it lands.
2) Alternate between Unarmed Knockdown 1/2 and Unarmed Lunge. As soon as one lands, stop spamming.
3) Apply all your states such as stun, blind, intimidate, etc.
4) Spam Unarmed Combo 2 or whip out your stun baton and use Scatter Hit 2.
5) Enjoy the show as they flail around and get whipped.
Of course, this may not work if you're fighting a doctor or a Jedi. 
ibanzai
Sun Jun 27, 2004 4:20 am
#5
Well another reason it's not very good ...
If you're mainly using TK hits then you waste some SK in fencer since you're using only defenses modifiers for fencer ... some box may not be very useful
Moreover, you haven't any ranged mitigation wich will let you take a lot of damage from ranged attack ...
If I were you I'll surrend some fencer or even master brawler skills in order to take some range skills ...
Ol'
Trucho-G
Sat Aug 14, 2004 7:26 pm
#7
get the damage tree first then get the rest.(meditation probably want that last)
PinkRebel
Sat Aug 14, 2004 7:32 pm
#8
Well this depends on the amount of money. If you have the money, go and buy some 80% kinectic comp. Then get a nice VK, and get a solo group on dant. You get buffed and go for huurtons till you get to unarmed 2. For unarmed 3 I would do quenker. Then I would do quenkers till you get spin attack 2 I think, which is in the power tree. Then go and kill some Huurton Stalklers. Hope thats helps a little.
Loseresque
Sat Aug 14, 2004 7:36 pm
#9
when I got 2131 I started doing jantas, with 80% kinetic (helmet, body armor, boots and gloves are only things I use) and some +intimidate and melee defense BE clothes. I'm currently 2443, and I've been doing jantas for a while now. got a few mil from them (constant janta grinding = money)
all you need is buffs, brandy, the occasional canape and some mind buffs (optional)
hope that helps.
all you need is buffs, brandy, the occasional canape and some mind buffs (optional)
hope that helps.
Koa41
Sat Aug 14, 2004 10:08 pm
#10
I find doing quenkers till u get damage tree 3, then do piket missions. You don't get as much money or xp as jantas but it goes faster. After damage tree, do the balance tree followed by the meditation, and obviosly do the striking at ur own pace
Atama
Sun Aug 15, 2004 11:01 am
#11
Many quenkers gave up their lives so that I might become a Teras Kasi Master.
Bless their poor, armored little rodent souls... *sniff*
Bless their poor, armored little rodent souls... *sniff*
Iawo
Sun Aug 15, 2004 2:52 pm
#12
I focused primarily on hurtons after I made TK novice. I'd throw in some jantas, thunes, and quenkersevery now and then to mix things up, but hurtons seemsed the best exp/time spent in my opinion. Pickets are ok, but if you don't have decent dizzy/posture change defense you might end up on your back a lot.
I've heard (but not tried it myself) that Sharnaff on Corellia are pretty good exp if you can't stand the dantooine lag.
quitch
Sun Aug 15, 2004 5:42 pm
#13
Has anyone done the Squill Caves and Dantooine animal missions? I have, but I can't remember which is faster.
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