Teras Kasi Archive
Thread: TKM Speeds/macro
Yes, i have one that goes like this
/armorbreak;
/pause 1;
/sweep;
/pause 1;
/head;
/pause 1;
/criticalstrike;
/pause 1;
/meleehit;
/pause 1;
/head;
The key is, to make sure that u dont hit an attack that is still cooling down, as long as ur speed is under 1sec and u have enough attacks to rotate u can do any commands u like with a 1sec pause.
using that macro for pve saves u so much clickity clack and u never miss a beat....i have a 3 line macro that is just head/crit/mlee for after i lay on the longer one for the ab and kd, they usually dont need a second dose.
on a side not, make a /dump macro incase u get landed on ur butt or need a heal or you will wish u had. and the only macro I use in pvp is a states macro for after i have them kd'd, that lands all my debuff/state attacks in 4 seconds, any other macros ive tried to pvp with end up doing more harm then good.
On every attack you do, you've a cooldown timer that runs for the other attacks in that area. To explain: if you use a attack all you attacks need a cooldown before you can you any of the and the attack you perform has a cooldown from over 7 secs, the other should be around 1 to 2 secs.
With that background and knowing that your new combat queue since CU has a max size of 2 you can alter you script to reflect this.
/attack 1
/attack 2
/pause [2 sec for attack 1] + [1 sec for cooldown] + [2 sec for attack 2] + [1 sec for cooldown]
Now oyu can loop it or enter other attacks in the same way.
If you're smart, and yes that're we all
(Yes this requires some experience and time to get it work the right way and even the perfect way)
Message Edited by belder on 09-16-2005 03:33 AM