Teras Kasi Archive
Thread: The VFAQ (Very Frequently Asked Questions) Thread
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Kyodor
Fri Jun 03, 2005 1:08 pm
#1
Teras Kasi Innate Armour:
Teras Kasi Innate Armour (TIA), is TK's natural defence that is focused in X44X and the Master box of Teras Kasi. A Teras Kasi Master has a +60 TIA bonus, which translates to 6000 Resists all across the board. 6000 translates into 48% resists, ergo a TKM has 48% resists to everything across the board.
Teras Kasi Innate Armour does work with the following:
Mabari Belts;
PSG (Personal Shield Generators);
Ubese Shirts;
Other weapons
The only thing that will cancel out Teras Kasi Innate Armour is another piece of armour. Such items such as the Tusken Raider Helmet counts as armour and therefore cancels out Teras Kasi Innate Armour.
Teras Kasi Innate armour does not stack with other armour.
Center of Being:
Center of being is a skill gained at either/or:
1XXX;
X2XX;
XX3X;
XXX1;
in the Brawler profession.
Teras Kasi gains Improved Center of Being at X1XX TK. This ability adds +500 to defence, and is TK's lifeline.
Advanced Combo Attack:
Advanced Combo Attack is currently bugged visually. The damage shown is only 1/3 of the actual damage as the hit to all 3 pools was removed in the CU.
Standard Combo Attack is gained at XXX1 TK;
Improved Combo Attack is gained at XXX3 TK;
Advanced Combo Attack is gained at TKM.
Common Templates:
The majority of templates in the game are Ranged/Ranged or Melee/Melee. The cross-use of specials and stacking of Melee/Ranged Defence and General Bonuses makes a Melee/Ranged template difficult to play.
One of the most common templates include:
TK/Swords/Fencer>/Doc 4XXX
TK/Doctor
TK/CM
Note: Almost every question posted on this board can be answered by consulting the FAQ at the top. Please read that thread and it's links before asking your questions. You may well find a more detailed answer, and get a reply quicker
Teras Kasi Innate Armour (TIA), is TK's natural defence that is focused in X44X and the Master box of Teras Kasi. A Teras Kasi Master has a +60 TIA bonus, which translates to 6000 Resists all across the board. 6000 translates into 48% resists, ergo a TKM has 48% resists to everything across the board.
Teras Kasi Innate Armour does work with the following:
Mabari Belts;
PSG (Personal Shield Generators);
Ubese Shirts;
Other weapons
The only thing that will cancel out Teras Kasi Innate Armour is another piece of armour. Such items such as the Tusken Raider Helmet counts as armour and therefore cancels out Teras Kasi Innate Armour.
Teras Kasi Innate armour does not stack with other armour.
Center of Being:
Center of being is a skill gained at either/or:
1XXX;
X2XX;
XX3X;
XXX1;
in the Brawler profession.
Teras Kasi gains Improved Center of Being at X1XX TK. This ability adds +500 to defence, and is TK's lifeline.
Advanced Combo Attack:
Advanced Combo Attack is currently bugged visually. The damage shown is only 1/3 of the actual damage as the hit to all 3 pools was removed in the CU.
Standard Combo Attack is gained at XXX1 TK;
Improved Combo Attack is gained at XXX3 TK;
Advanced Combo Attack is gained at TKM.
Common Templates:
The majority of templates in the game are Ranged/Ranged or Melee/Melee. The cross-use of specials and stacking of Melee/Ranged Defence and General Bonuses makes a Melee/Ranged template difficult to play.
One of the most common templates include:
TK/Swords/Fencer>/Doc 4XXX
TK/Doctor
TK/CM
Note: Almost every question posted on this board can be answered by consulting the FAQ at the top. Please read that thread and it's links before asking your questions. You may well find a more detailed answer, and get a reply quicker
Arcainyx
Mon Jun 06, 2005 7:36 am
#2
/bump
It'd be good to see information like this and other questions that come up added to the stickied FAQ.
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