Teras Kasi Archive

Thread: Few questions for the TKM / Docs out there

Lifebane
Tue Jun 07, 2005 3:55 am
#1

Heya.


Am currently TKM Master Pike with the rest in FS and healing. I had played TKM Doc in the past but this was pre CU. Had a few questions about the TKM Doc combo now I was hoping I could get advise / answers on. And yes, a coupel questions are relating to the template and FS grind.


1. Is the class a viable melee class in groups in the post CU. Not asking if it is the uber damage dealer, more concerned about the sizable loss in melee / ranged defenses.


2. Are there any fs skills that do NOT require master Medic but that a TKM / Master DOC could use to pour converted Sense skills into.


3. as a TKM / Master DOC, what are the stored Xp caps for Combat xp, Unarmed xp, and healing xp(for FS concersion purposes)


thanks in advance for any assist in answering these.



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Harbinger, Kauri
Lifebane
Tue Jun 07, 2005 8:37 am
#2

anyone have any answers? I appreciate the help.



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Harbinger, Kauri
After5CST
Tue Jun 07, 2005 8:46 am
#3

I am a L80 TKM / MDoc / Medic 4440 (for bacta Spray) / novice Scout. I am strictly PvE.



  • Solo ( you didn't ask, but I'm volunteering ): Bykeeping up Center of Being, I can solo two L82 foes easily. With both Center of Beingand Bacta Infusion applied as necessary, I can solo up to four L82 foes easily (four is a very difficult fight). It's very slow fighting from my lack of specials, but it fits my play style.

  • Groups: I'm almost always welcome in a group, and am often one of the MVPs IMO. Enemy mobs won't kill me as long as I pay attention ( it's rare any smart group engages more than four foes ), and with Revive, Bacta Infusion, and Bacta Shot / Bacta Jab, I can keep others from going down and staying down ( when I feel like it ). Offensively, I don't do damage like the Riflemen / Swordsmen / etc., but it only takes one group mistake for everyone in the group to appreciate having someone with /revive that is incredibly difficult to kill.

  • If there's a weakness of a TKM/MD in a group, it's that a highly effective ranged group usually takes very little damage, reducing the need for medical abilities. Riflemen draw singles, and the group mows the single down before it even gets into fighting range, leaving the TKM/MD with nothing to do. Thankfully, most pickup groups are not "highly effective" IME and have little focused fire coordination, leaving melee guys with plenty of opportunity to mix it up and healers with opportunity to keep everybody on their feet.

  • The Enhanced Senses tree has a medical line, but it's currently broken. I've taken that line and filled in anyway, as I believe the developers will address this issue in the not-too-distant future.

  • Caps: 1.2M for Unarmed & Healing. 300K for Combat.

velocity-x
Tue Jun 07, 2005 8:58 am
#4






Lifebane wrote:

Heya.


Am currently TKM Master Pike with the rest in FS and healing. I had played TKM Doc in the past but this was pre CU. Had a few questions about the TKM Doc combo now I was hoping I could get advise / answers on. And yes, a coupel questions are relating to the template and FS grind.


1. Is the class a viable melee class in groups in the post CU. Not asking if it is the uber damage dealer, more concerned about the sizable loss in melee / ranged defenses.


Yes it is, I use MTK / MD, and Fencer for damage. MTK with improved CoB is a great tank, and you still have plenty of meleed def.


2. Are there any fs skills that do NOT require master Medic but that a TKM / Master DOC could use to pour converted Sense skills into.


Not sure on this one


3. as a TKM / Master DOC, what are the stored Xp caps for Combat xp, Unarmed xp, and healing xp(for FS concersion purposes)


1.2 million I believe.


thanks in advance for any assist in answering these.








Morbious Nemes



BlackPawn
Tue Jun 07, 2005 10:10 am
#5


1. Yes, My template consists of MD,TKM,and 0031 Swordsman. The TKM and MD speak for themself. The 0031 swords is simply for better specials. I usually am the healer/tank. However in it's current state, being a tank is not easy with the lack of damage i do. So mostly i am healing everyone, however i maintain quite well against many high lvl mobs. As mentioned above, i can tank up to 4 lvl 80+ mobs. All defenses are focused on bacta infusion and COB. As long as those are maintained, then you should do fine. Also have plenty of mind food/drink/spices, since it is your mind that will be taking the biggest hit.


2. I would say any of the ranged/melee def branches, and even melee speed/acc. Those would be the most beneficial.


3. I cannot remeber what the cap is for combat but as a master it's either200k or 400k over master box so like 1.6 mil, 1.4mil or 1.2 mil.....(i can't recall master xp requirements atm). Yeah i am really of no help on this question as i do not have access to the game atm.



BlackPawn
- S h a d o w {-} G y p s i e s -
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Lifebane
Tue Jun 07, 2005 11:22 am
#6

hrmm.... so bacta infusion running on a target self macro? or just keeping it handy in case it's needed?



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Harbinger, Kauri
After5CST
Wed Jun 08, 2005 12:37 am
#7

I've done it both ways.


Originally, I had a macro that kept CoB up all of the time, and /bactaInfusion up all of the time. It was really hard for my health bar to dip below 90%, but I went through mind rather rapidly ( and all the firings of the macro made it a little difficult to manually-select particularly attacks sometimes ).


Currently, I fire CoB all the time ( ~40sec timer ), and BI running on a ~40 second timer as well, which leaves me w/o BI about 30% of the time. The macro is less complicated ( basically /CenterOfBeing;/pause 20;/bactaInfusion;/pause 20;loop ), mind lasts a lot longer, and health typically stays in the very healthy range ( > 50% ). If health gets behind, I just /bactaShot myself once, and I'm still in the game and healthy.


For difficult fights, having /bactaInfusion on a timer seems to be more of a detriment than a benefit, as I normally need to be very careful with mind usage to ensure I don't run out when I need it the most. In those cases, I try to run CoB on a timer, and then fire /bactaInfusion when I know I'll get full value from the healing ( health at or below 50% ).


Of course, YMMV.
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