Teras Kasi Archive
Thread: Need Help with CU changes
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Soul-lessLady
Fri Jun 10, 2005 8:56 am
#1
I have perused the stickies and can't seem to find anything terribly helpful. Could someone help. I don't really know how to make the most of TK Master now. I was an old pro prior to CU, but was gone for awhile, and am feeling helpless now. What foods/drinks/clothings benefit us most? What skills do we have? What abilities do we use in combat, and how? Any info would be most appreciated.
After5CST
Fri Jun 10, 2005 9:27 am
#2
Reposted from earlier thread, after removing doctor-specific notes. It doesn't answer all of your queries, but it's a starting point:
Quick advice to a TKM:
- CoB ( Center of Being ) is your best friend. Keep it going in combat. Always. 90% of the time when I get into trouble in combat, it's because either (1) I aggroed 4+ opponents my level or higher, or (2) I forgot to keep CoB up for one reason or another. Note: Center of Being will not fire properly if you are moving: it requires that you be stationary.
- Use macros if necessary ( and fits you playstyle ) to keep the above fired and going, so that you have fewer things to keep track of.
- Watch your damage output with weapons. I don't use any, because my bare-handed melee damage seems to be better than any knuckler I've found so far. Plus, I worry about whether unarmed defense ( a nice little bonus for TKAs ) works properly if you have anything armed ( it should work with knucklers, I think, but lots of things should work post-CU that don't seem to do so ).
- Ditch the armor. All of it. Wearing one little piece of armor will cause your defense to drop like a rock, and you to be an easy target for mobs. I sold my armor at the bazaar just so I wouldn't forget and equip something.
- I like setting the default attack ( Ctrl-click icon ), so that it will fire for me between when I'm doing special moves. Surprisingly, /meleeHit works reasonably well for an attack that requires extremely small amounts of mind/action to fire. Since I do a lot of healing ( mind ) in combat, sometimes I'll pick a more draining attack as my default since my mind pool seems to be the one I have to be the most careful about draining. Others like setting default attack to Center of Balance, and report decent success with using that to keep CoB active as much as posssible.
- Experiment! I have a fondness for both /legsweep and /armorbreak : the first gives me a short "breather" from enemy attacks for a bit ( sometimes helpful ), and the latter really makes it a lot easier to do decent damage to them since it really cripples their defense.
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