Teras Kasi Archive

Thread: Innate armor->raw number formula?

ComCypher
Thu Jun 09, 2005 5:08 pm
#1

This is the sort of question I would use the search function for, but, well, the search function on these forums work about 2% of the time . So I apologize if this question has been asked before or ifthe answer is obvious.


How can you determine your raw armor stats from your innate Teras Kasi skill mod? I would like to know if it is better for me to wear armor or not, but since it is kind of hard to know what +30 innate armor actually means I am wondering if there is some kind of formula.







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


raldurrm
Thu Jun 09, 2005 5:14 pm
#2

at 30 percent wear armor

7000 armor I ehard is supposed to be like 80%

innate armor is 6000 I beileve at master which would be less than 70%



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jiro09
Thu Jun 09, 2005 5:30 pm
#3






ComCypher wrote:

This is the sort of question I would use the search function for, but, well, the search function on these forums work about 2% of the time . So I apologize if this question has been asked before or ifthe answer is obvious.


How can you determine your raw armor stats from your innate Teras Kasi skill mod? I would like to know if it is better for me to wear armor or not, but since it is kind of hard to know what +30 innate armor actually means I am wondering if there is some kind of formula.





think of it as 3000 energy/kinetic armor. i am not sure of the exact percentage blocked. but 10000 armor is supposed to be 60% and 6000 (innate mod +60) is roughly 48%. therefore you are better off wearing armor until you reach master. most armors are better than 3000 rated. check the armorsmiths forum for exact perceantages....



Caymus Shaden

"think of how stupid the average person is... then realize that half of em' are stupider than that" --george carlin
Kaylais
Fri Jun 10, 2005 3:30 am
#4

Thanks to ImpSwordsman for this info.

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0% <------Innate Armor for a TKM
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%

Percentages are the damage reduction



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ComCypher
Fri Jun 10, 2005 6:18 am
#5

Thanks for your help everyone, I think I get the idea now. You add two zeroes to your innate mod to get the raw number, then you can use a chart to figure out what that number means in %.

ADDENDUM: As a little thanks to everyone I took the liberty of finding the best-fitting quadratic curve for determining the % protection from the raw number. The formula is as follows:


%protection = (-.0000005 x raw_num^2) + (.011 x raw_num)

Do not input numbers greater than 10000 because that is beyond the range of the best armor in the game.


Alternatively, the equation can be adapted to convert directly from the innate armor mod to the % protection:

%protection = (-.005 x innate_mod^2) + (1.1 x innate_mod)

Similarly, do not input numbers greater than 60 for this formula.

Message Edited by ComCypher on 06-10-2005 09:50 AM







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


Kaylais
Fri Jun 10, 2005 8:08 am
#6



ComCypher wrote:
Thanks for your help everyone, I think I get the idea now. You add two zeroes to your innate mod to get the raw number, then you can use a chart to figure out what that number means in %.
ADDENDUM: As a little thanks to everyone I took the liberty of finding the best-fitting quadratic curve for determining the % protection from the raw number. The formula is as follows:
%protection = (-.0000005 x raw_num^2) + (.011 x raw_num)
Do not input numbers greater than 10000 because that is beyond the range of the best armor in the game.
Alternatively, the equation can be adapted to convert directly from the innate armor mod to the % protection:
%protection = (-.005 x innate_mod^2) + (1.1 x innate_mod)
Similarly, do not input numbers greater than 60 for this formula.

Message Edited by ComCypher on 06-10-2005 09:50 AM




"best-fitting quadratic curve for determining the % protection from the raw number" ....ok, now you are just showing off with your fancy maths.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
Imperial Ace Pilot
Hey Devs! My Nerf Protection Suit is not working!
Click here if you want to ban broken links


Jack-Aubrey
Fri Jun 10, 2005 8:16 am
#7

The best fitting quadratic line?!?!?! Please!!! I just got out of school!!



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jiro09
Fri Jun 10, 2005 8:23 am
#8






ComCypher wrote:

Thanks for your help everyone, I think I get the idea now. You add two zeroes to your innate mod to get the raw number, then you can use a chart to figure out what that number means in %.

ADDENDUM: As a little thanks to everyone I took the liberty of finding the best-fitting quadratic curve for determining the % protection from the raw number. The formula is as follows:


%protection = (-.0000005 x raw_num^2) + (.011 x raw_num)

Do not input numbers greater than 10000 because that is beyond the range of the best armor in the game.


Alternatively, the equation can be adapted to convert directly from the innate armor mod to the % protection:

%protection = (-.005 x innate_mod^2) + (1.1 x innate_mod)

Similarly, do not input numbers greater than 60 for this formula.

Message Edited by ComCypher on 06-10-2005 09:50 AM



a simple thank you will do




Caymus Shaden

"think of how stupid the average person is... then realize that half of em' are stupider than that" --george carlin
ComCypher
Fri Jun 10, 2005 10:25 am
#9

lol sorry I didn't mean to scare anyone with "fancy math", I'm no mathematician myself. If it makes any difference I used a graphing calculator to figure out that stuff, I didn't pull it straight out of my brain .







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


XrioT
Fri Jun 10, 2005 11:05 am
#10


I tried devising a fairly simple formula that would help us TKM's tank the higher 95+ CL creatures without making us any more powerful than we currently are against CL 80's and didn't get any responses.


( (that post + your post) % possible conclusions) leads me to believe


conclusion = complex stuff is scary to us normal forum goers


Thanks for the info!


Message Edited by XrioT on 06-10-2005 11:07 AM

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