Teras Kasi Archive

Thread: KD is not the issue..

DarkBrood
Thu Aug 14, 2003 7:07 pm
#1

While we have the Dev's ear, lets not make the mistake of getting what we ask for ..and asking for the wrong thing.


Knockdown or not, we still must watch many high end encounters. Yes KD will help us be better groupers and soloers..but the truth is we need the tools to do our job , tank..for that we need better defense (evade,dodge,repose, unarm). We need the high end ranged evasion which is suggested in the strat guide. We need a way to keep from being kited...lets not make this a KD issue, or we may just get that....and that only.


Thanks for your time..



dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
BartTheDog
Thu Aug 14, 2003 7:13 pm
#2

High five for that one, but seriously the HAM costs for all suicide moves..doh..special moves are insane.



BartTheDog (aka Kraerto)
Kettemoor
DarkBrood
Thu Aug 14, 2003 7:24 pm
#3

Bart thanks,



I would hate to have the Dev team think that spamming KD is my idea of fun, If we had other worthwhile skills/abilities folks would not be so attached to KD. I understand the love of KD as it's the only thing that we can rely on, but even if they fix KD I'm still stuck watching when we do the "sisters", the issue is soooooo much more involved than KD. The issue is a tank/monk class that gets hit too much too often and can be one shot. I don't care if you group with 5 docs and 5 combat medics if a mob can 1 or 2 shot a tank...you are not a tank..






Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
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