Teras Kasi Archive

Thread: Holocron, can we get some response on the KD nerf...

Bulbous2
Thu Aug 14, 2003 2:10 pm
#1






Afra_Lyon wrote:

TK's have no business being able to slaughter ranged weapon users. "A gun belt will always beat a black belt." However, most of the TK's I've met and talked to understand that being kited is part and parcel to being a TK.





That's ridiculous. This isn't some OK Corral scenario. In this game, highly skilled players can DEFLECT blaster bolts with LIGHTSABRES.


By the way, if you think TKA is bad, wait until you see how bad the Force-Sensitive characters are! They truly are nerfs!

Elanae
Thu Aug 14, 2003 2:15 pm
#2

Go here
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=322950




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Afra_Lyon
Fri Aug 15, 2003 12:05 am
#3

I just posted this on the general forums. I hope you all read and take a look at it over there and bump it if you feel it deserves it.


Look, I'm going to say what I said in another thread last night. TK's have no business being able to slaughter ranged weapon users. "A gun belt will always beat a black belt." However, most of the TK's I've met and talked to understand that being kited is part and parcel to being a TK.


What I don't understand is your reasoning behind the nerf. First off, I know it had to be done. It was overpowered and people were stringing it together on mobs. However, the KD nerf just went to far. TK artists have always had the highest special move cost. Now, however, the average HAM costs for a TK user on KD1, without vibroknucklers, is 210. With Vibroknucklers, the cost skyrockets to 600 HAM.


Now, let me explain why this is bad for the TK. We, as melee fighters, take the brunt of heavy, front line action. When we use a special, our HAMs are drained drastically. Now, as melee fighters, we are also taking all the damage from the mob and any other mobs who may have decided to come to their friend's aid. The two just don't mix. How are we expected to survive in a situation where we are killing ourselves as well as being killed by the mobs.


Second thing I want to point out, it seems that you have not really tried to balance the KD nerf across the boards. Where it now costs a VK equipped Teras Kasi artist 600 HAM, it costs a carbine equipped BH or a Pistoleer about 1/3 of that amount.


Lastly, I'd like to make a suggestion for a more reasonable fix. Please, reduce the HAM costs for an unequipped Teras Kasi artist to 100 HAM. This does two things: It provides a more reasonable nerf, and it allows for the use of the skill. Now, you may not read this, but I really encourage you to do so. Many of my fellow Teras Kasi artists are up in arms over the issue, and this is about as constructive a post as I could come up with. Please comment.


Oh, and to all you people who enjoy this nerf.... you guys must be sado-masochists. Gluttons for pain.




Shale Relyt: Heavy Hammerman/Ranger, Kauri
Osritro Ostusx: TKA/Doctor, Valcyn
Rascal: Sniper/CH, Ahazi

"A man convinced against his will is of his own mind still."
LostDivinity
Fri Aug 15, 2003 12:12 am
#4

Why even get the devs attention? They said they don't care about melee, and they consistently prove it to us.



Commando, was always a dead profession, and still is. Creature Handler, the class fundamentals change on a daily basis. TKA, my saving grace of a profession, is now dead as well.


I guess its time to re-roll as a pistoleer




--------------------
Balarizan Kremtar Commando/Teras Kasi
allister2
Fri Aug 15, 2003 12:13 am
#5


Well, if this is about knockdown, we do have someone looking at it now.


I haven't had the chance to browse the board to gather info on other problems, but I can tell you that next week we intend to be concentrating all our effort on addressing the issues in the correspondent reports.


-Raph Koster, Creative Director



This is under Thunderwolf: The petition,.....




Dragoth
TRR Warlord
DrBonzai
Fri Aug 15, 2003 12:16 am
#6

Why should I kill my self using special moves I have trained so hard to get? Its more than about knock down. Its about HAM costs of special moves with or with outs knock down.



DrBonzai.

DrBonzai
Fri Aug 15, 2003 12:19 am
#7

And let usnot forget how useless vibro knuckles have become when we use them with special moves.


I never thought there would be a game that has a skills where if you usethe things thatmake them great you faster.



DrBonzai.

DrBonzai
Fri Aug 15, 2003 12:23 am
#8

I never thought there would be a game that has skills where if them for the special things that make them great you die faster.


I have been up for hours out of rage becuase I feel I am paying for a game I cant even enjoy and now I am getting sleepy so I am making mistakes when I post.


I gotta hit the bed.



DrBonzai.

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