Teras Kasi Archive

Thread: Serious idea that can make TK group usable

SuhlangTzu
Fri Aug 15, 2003 12:23 am
#1

Okay, in EQ I had a 65 rogue that did an insane amount of damage, but I hardly ever got hit. How is this so do you ask? Didn't you agro the mob? Constantly, but I was able to drop down the hate list due to this one little thing called EVADE!


Dev's listen to this post and please do something about it. If a TK even steps in range of a mob we get jumped on. Medics have to babysit us and nobody henceforth wants to group with us, but you have also taken away our ability to solo. My suggestion, and everyone can let me know what they think, is to make us valuable to a group again. First, make mobs go after a the owner of tanking beast. This would make it more viable to have a REAL PERSON be the tank. Next, give us an evade function so that we can move down the hate list of the creature and NOT get raped so much. Third, increase our defenses a bit so that we don't take so much damage or are more effective at evading. Last thought, put a feign death in the TKA tree. We are supposed to be masters of mind and body, so why can a smuggler do this and not a TK. I don't think we should have to master a pistol as unarmed fighters to get what we should already have.


Let me know what you think of this idea guys. I don't want to make a TK a god, but I would like to make them useful in a MMORPG. Thunderwulf, if you could please tack this to the top and bring it to the devs attetion. I really think it is a good idea and it is not something that will make us overpowered. It will not help us in PvP much, but it will help us be of use in PvE.





Parra Tzu Marksman Flurry
Suhlang Tzu TKA Scylla
Bountyhunter
Fri Aug 15, 2003 12:27 am
#2

One small problem... TKAs arnt a rogue.. we are the main tank.. we are the warrior... we have to be able to tank... TKA cannot hit while moving... TKA stands where fight is going to take place and holds creature from rest of group... usally using KD to keep the damage to a minimum....


So if e were to use Evade... that creature runs off chasing a ranged user now the TKA cant run and hit.. TKA's get no exp.... Mr. Pistoller laughs all the way to master as they kite dot...

Elanae
Fri Aug 15, 2003 12:28 am
#3

It appears there is no hate list in this game. The mob attacks whatever is close to it. But I agree your idea would definetly help.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Aurilius
Fri Aug 15, 2003 12:43 am
#4

I agree with BountyHunter.


If I'm 3 inches away from the smelly creature that is going to hit for 500 HAM if I happen to miss a KD then I want a useful, rapid, low cost KD. Otherwise I'd go undercover with the riflemen 54m out.


Aurilius/Starsider




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
SuhlangTzu
Fri Aug 15, 2003 12:55 am
#5

Actually I agree with BountyHunter too. It was an idea, but if they don't make it to where we can take hits then it pretty much would be useless. The mob would be kiting us. Oh well, it was a quick thought that I typed up before I forgot it here at work.





Parra Tzu Marksman Flurry
Suhlang Tzu TKA Scylla
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