Teras Kasi Archive

Thread: one possible solution that prevent tka master from dying to range user at melee range

Natosan123
Wed Oct 01, 2003 10:02 pm
#1

introduce a new special a "unarmed disarm hit" that disarm anopponent for a short duration amount of time, when the effect is induced onto the enemy, his weapon will automatically be unequip and remain unequip until the effect of "disarm" is wear off. accordingly this special should be easier to apply to a range user rather than a other meleer, since its much easier to disarm a rifle at close range rather than a sword. when this special is in effect the only way the victim can defend himself is using unarmed attack. in most cases the range user probably is notproficient at unarmed attack. thus, effectivelytka master canensure their victory at close range against a range userrather than spend all time running up close to an enemythen got pistol whip and body shot to deathadditionally this improvenmtstill offer thedefender a slight chance to fight back as opposed being knockdown.one possible way to enfroce the range only not melee rule could be use melee weapon toughness as resist against it since there are no toughness associated with range weapon the opponent should almost alwayes guarrentee to suffer the effects of disarm hit. furthermore an area version could be implement at a cost of extra ham.


dryfted
Thu Oct 02, 2003 3:01 am
#2

A bolo! Or is it a bola? The long string with a weight on each end.
Spunjah413
Thu Oct 02, 2003 5:26 am
#3

aernt we UN-armed?...lets just pretent vk's were never made....arent we NOT supposed to have weapons?




SpArDoK
^Pf/ä^ 6ä`0 MûZcOPa
^PMûZcO
PÊ^gØ=ØOPa
^PäPa


razor007
Thu Oct 02, 2003 9:28 am
#4

maybe... maybe not a TKA is e martial art master. so he uses his feet and fist to beat an opp. but I would rather see VKas help items to improve your attacks because all other profs have items that upgrade their weapons. so maybe a ninja star would be cool. it's a weapon but I don't think your going to WIN a battle if your only using a star, it would again be more of a "tool". I mean in EVERY kung fu/ninja movie you see small darts or stars. offcourse the star shouldn't have high damage but more "side affects" like make your opp. slower or dizzy etc... lol or MAYBE TKA master should have "matrix" like abilities, like dodging blaster shots. or other cool matrix moves.
ArkMindSpear
Thu Oct 02, 2003 10:43 am
#5

i always thought if ANYONE should have disarm shot, it should be TKAs and not pistoleers. I think, you should get the hit and it simply places the weapon in their inventory.( anything else would be too exploitable.)


IF it was made to have a timer of ANY KIND. It should only do one damage, and maybe do conciderable damage to the weapon it self.


But honestly....you get 2.5X damage to rifle man, if you take their gun away you only do 1X, you have to hit them 2.5X just to equall the outright hit. By then they will have their gun back......


no....just blind them. at that range with blind i would think(don't actually know) they would suck pretty bad.


on a similar note i think it would be interesting if rifleman had a skill calld 'Block' or something, and during that 'block' period they would use their rifle for defenseand reduce the damage modifier from 2.5 to .25, but at a SERIOUS cost to the weapons condition. During this time they would not be able to shoot either. and maybe at the end of the move's time(10 seconds?) they do a knockdown move).


now maybe this wouldnt' be the best thing in the world, but i think it would make things more interesting.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Valkari-TKM
Thu Oct 02, 2003 10:57 am
#6






Spunjah413 wrote:
aernt we UN-armed?...lets just pretent vk's were never made....arent we NOT supposed to have weapons?





no aucutaly TKMs use a large variety of weapons. from electronical to tradional. The Monk cult that Mara Jade first was apart of as an assassin , they were tera kasi


the guy from shadows of the empire was tera kasi. One thing that is very interesting about the TK profession, they are nearly 100% imune to jedi force powers, like mind tricks and throwing people back. that leads me to beieve that the only class in this game that will have a chance to be at the jedi level is the TK


poison darts should be part of our game plan. Im talking about star wars TKs this isn't real world btw, how many of you drive flying cars? so stop comparing it to real life, in star wars the TKs had more then fists, end of discusson about TKs being purly unarmed.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Phaede
Thu Oct 02, 2003 11:07 am
#7



Natosan123 wrote:

introduce a new special a "unarmed disarm hit" that disarm an opponent for a short duration amount of time, when the effect is induced onto the enemy, his weapon will automatically be unequip and remain unequip until the effect of "disarm" is wear off. accordingly this special should be easier to apply to a range user rather than a other meleer, since its much easier to disarm a rifle at close range rather than a sword. when this special is in effect the only way the victim can defend himself is using unarmed attack. in most cases the range user probably is not proficient at unarmed attack. thus, effectively tka master can ensure their victory at close range against a range user rather than spend all time running up close to an enemy then got pistol whip and body shot to death additionally this improvenmt still offer the defender a slight chance to fight back as opposed being knockdown. one possible way to enfroce the range only not melee rule could be use melee weapon toughness as resist against it since there are no toughness associated with range weapon the opponent should almost alwayes guarrentee to suffer the effects of disarm hit. furthermore an area version could be implement at a cost of extra ham.






This is all fine and dandy... but it'll be of no use unless you can land it.... which means unless it has a long range it'll be of no use at all.

I think the best solution I have heard ye to this problem is to have the ranged attackers forced to a walking pace MAXIMUM while firing.... the whole "running full speed while looking backwards and firing with one hand" stuff is crud... It is completely unrealistic.



Phaede
JaceBri
Thu Oct 02, 2003 12:49 pm
#8

not a bad idea at all. I like it. I still like my idea of some sort of ranged dart or star to be thrown at an enemy to slow them down dramaticly so we can catch them.



Jace'Bri Maraana - Wanderhome
Teras Kasi Master - Master Smuggler - Master Pistoleer - Brawler 4/0/0/0 - Marksman 0/4/0/1

Jayce Ortara - Sunrunner
Pistoleer 0/1/0/0 - Bounty Hunter 0/0/3/0 - Smuggler 0/0/0/0 - Brawler 4/0/0/0 - Master Marksman - Master Scout
razor007
Thu Oct 02, 2003 4:06 pm
#9

yeah I mean you read in the manual that when you running that you accuracy is very bad, but yet... that's NOT the real deal IN the game. I mean can YOU run with a weapon a hit your target? I for one can't. it's just plain impossible not even an SAS soldier could do that, they should be able to just walk at a fast pace but not running. I mean all they have to do is run around like idiot and fire at use and sooner or later we are going to get killed, because we can't outrun them or attack them. so they have to do something about this. because it's just not normal that you can't outrun a guy with 100 pound armor on his body and that you wear regular clothing. I mean they can outrun you, outrange you and kill you at the same time. If they keep running from you, how the HELL are you supposed to win against them?

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