Teras Kasi Archive

Thread: Meditation4 Vs Pharm4?

-o-
Thu Oct 02, 2003 11:22 am
#1

Hi, i'm master weaponsimth, comanado(FT),Smugler(slicer),TK novice with little point left. which is better between med4 or pharm4 ?


i need some healing skill which your guys think is better?


thanks for any input




Master Weaponsmith
Slicer
Comanado
TK Med
RazorBluewing
Thu Oct 02, 2003 11:25 am
#2

I think a big question would be group or solo.

Solo you can heal better with med (from what I have read) and don't require medicine.

Group you can heal others.


That is a problem when you have high med and almost no medic skills... the rest of the group is hurting and you are running around all healed up.
Taltas
Thu Oct 02, 2003 11:26 am
#3

I would go for Med 4 hands down. Free wound healing is great, and with pharm 3 instead of 4 isn't going to be a huge difference in your healing ability.



Taltas Valeisin

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Alter_Ego
Thu Oct 02, 2003 11:34 am
#4

I agree with Taltas, a good stimC will heal you back to near full in 1 shot while a good stim D is way over kill. Med 4 will cure all your state mods like bleeds, poison, disease, ect. without burning the meds to do it.


Also, the devs have said they are going to improve the effects of meditate so we may get a regen bonus or some other goodness.


The bottom line is stim Ds are over kill unless you are healing pets or are always Dr buffed.

mason2002
Thu Oct 02, 2003 11:40 am
#5

Meditation IV


You can use 350/350 stim Bs as a novice medic. Med IV will cure wounds.


If you choice for healing are medic or TKA then id go medic.




Cyanide Holtz
Master Bounty Hunter
Master Pistoleer
Publish 9: Bounty Hunters: Teabagged
evetsleep
Thu Oct 02, 2003 1:34 pm
#6

You can heal bleeds with First Aid 2, but you can not heal poison or disease without poison\disease packs, which only docs can use (it may be possible to exp them down a bit, but not to novice medic....i have never tried nor needed to). Meditate over all wll reduce your down time after fights (you can heal all wounds except for BF with meditate), while novice medic gives you the chance to heal HAM (health\action)during fights (but not wounds). I would go with med4 + novice medic if I could, if not I would go with med4 (but that would be due to me going all the way to TKM + having the smuggler skill feign death...it all depends on your template i guess).




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




64Bit
Thu Oct 02, 2003 2:06 pm
#7

Healing bleeding with FirstAid 2 is a crap shoot. I have Medic 4,4,0,0 and still needed several doses of FirstAid to stop bleeding, if I am not incapped first (before TKM anyway). Meditate worked as well in the begining and much better since. I only use FirstAid on others now.



===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


Rafed
Thu Oct 02, 2003 2:33 pm
#8






64Bit wrote:
Healing bleeding with FirstAid 2 is a crap shoot. I have Medic 4,4,0,0 and still needed several doses of FirstAid to stop bleeding, if I am not incapped first (before TKM anyway). Meditate worked as well in the begining and much better since. I only use FirstAid on others now.





But the otherside of it is, the first aid stop bleeding does slow it down gradually (same as meditate but the time between uses is longer with medic). With medic,If it is a health or action bleed you can use a stimpack to keep the levels up while stopping the bleeding.


During meditate you cannot use a stimpack (even if you have medic skills), so you also run the chance of getting incapped due to the bleed if you cannot stop it fast enough. So again stimpacks could make a difference if you stop the bleed in time or not.


To use the cure poison and cure desease stimpacks, you need boxes 2 and 4 in wound healing (left column)in the Doctor tree. So meditate is the only way to stop/slow these if you are not fairly high in the doctor tree.

Spunjah413
Thu Oct 02, 2003 3:26 pm
#9

i would go for meditate for sure....you can stop all the status effects blleding, poison, disease etc. you can force yourself out of veing incaped....AND when the powerboost fix comes live fromTest center, you get a nice boost in your ham bars




SpArDoK
^Pf/ä^ 6ä`0 MûZcOPa
^PMûZcO
PÊ^gØ=ØOPa
^PäPa


Spunjah413
Thu Oct 02, 2003 3:27 pm
#10

arg **edit** edit button.....*bleeding.....*being




SpArDoK
^Pf/ä^ 6ä`0 MûZcOPa
^PMûZcO
PÊ^gØ=ØOPa
^PäPa


hateslogin
Thu Oct 02, 2003 8:03 pm
#11

Just a quick note. Only doctors can cure poison and disease as thereare specific skills required under the wound treatment speed tree.
Rafed
Fri Oct 03, 2003 12:10 am
#12






-o- wrote:

Hi, i'm master weaponsimth, comanado(FT),Smugler(slicer),TK novice with little point left. which is better between med4 or pharm4 ?


i need some healing skill which your guys think is better?


thanks for any input







If you are short of points then as you already have TKA novice, meditate 4 may be a better option if you want it for wound healing, curing bleeding, poison and disease.


If you need it for using stimpacks during combat then you need novice medic, which will also allow you to use wound packs to heal your wounds.


Pharm 4 itself just allows you to use better ' med use' meds apart from that it has no benefit. At the moment I Have Novice medic, with Adv Stim B (med use 5) base heal rate is 410, Have had it heal 600 on health and action.


If you need stimpacks during combat (to keep you alive longer), and dont mind buying wound packs, go novice medic.


If you just want the ability to cure bleeding, poison and disease, after the combat is over (if you are still alive) get meditate.


Novice medic is a lot easier to attain (go to NPC and get it), meditate 4 can be a long hard struggle to get especially if you are just doing the meditate line.

-o-
Fri Oct 03, 2003 12:46 am
#13

thanks guys


1 more quest can novice medic cure bleeding, poison and disease? i hear it can cure bleeding how about poision and disease. if so i can use my point on something else =]




Master Weaponsmith
Slicer
Comanado
TK Med
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