Teras Kasi Archive
Thread: Question About Skill Tapes and Mods
My experience with skill tapes, is thst only the first modifier actually works.
First question : do you see the +9 unarmed damage bonus in your character skills mod window ?
My undertstanding is that the bonus starts to work above +10.
Man I hope thats not true, since this cloak was looted with the mods on it.
Still no noticable difference. Anyone else know?
I can't seem to tell the difference with any of this stuff.
I bought +88 points of healing mod clothing (I know +25 is max) because I wanted to take into account decay when dying, and I figure they will still be useful even at 30% condition.
I have tested extensively and I can't tell a difference in buffs or healing...so no clue really. One would expect to see~25% increase but statistically I see no changes.
Darque
Wanderhome
Also, when using a skill tape with multiple mods, only the highest mod applies. I believe it's the same for looted items as well. So currently you won't be getting any benefits for unarmed by using that +9 because effectively you're only using the +25 Ranged Injury Speed mod. The mods still show in the skills list, but they aren't actually applied which really sucks.
Message Edited by Joth_Kyles on 02-04-2004 12:44 PM
I tracked 90 buffs at +0 and 90 buffs at +88 (15 runs of 6 buffs each time)
Small population, admittedly, but one would have expected to see some variance. Statistically the same.
I will try a run at +25 only and let you know, just in case there is some whacky looping effect that penalizes us for having more than max - like the armor attachment thing where similar attachments cancel each other out in favor of the largest vs stacking.
Thanks!
Darque