Teras Kasi Archive

Thread: TK Training advice

Jugular
Wed Feb 04, 2004 6:25 pm
#1

I have read the FAQ several times, I was wondering if one of you might direct me with regards to which ability should be trained first, second etc? So from 0/0/0/0 where should the skill points go as one progresses in TK?


Thanks in advance.



Jakkara Kalorndon
Master Commando
Master Teras Kasi
KnightHawk420
Wed Feb 04, 2004 6:30 pm
#2

Power I -> Balance I


Then all the way upto Power IV.


From there it's up to you.


Balance will give you more defenses, while mediate will give you better healing as you progress, as well as force of will and mediate.


Personally I'd go up to mediate IV after Power IV.


Precision striking line is all combat xp based, and you should have more than enough to have all 4 boxes in that by the time you approach master.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Jherad
Wed Feb 04, 2004 8:09 pm
#3

My own approach was:


Balance 1 for knockdown


Power 1 for dizzy


Meditate 2 for powerboost


Power 4 for speed and power


Meditate 4 for wound healing


Balance 4 for defenses


Obviously doing Precision Striking along the way as you gain Combat XP. As with most things, I am not sure there is a right or wrong way, just pick and choose the path that suits your own style.


-Jherad



Jugular
Thu Feb 05, 2004 6:59 am
#4

Thanks guys



Jakkara Kalorndon
Master Commando
Master Teras Kasi
FelixDarque1
Thu Feb 05, 2004 7:25 am
#5

If I were doing it over again I THINK I would:


Balance 1 for knockdown


Power 1 for dizzy


Meditate4 for powerboost and wound healing.


The wound healing saves a LOT of trips to the med center or wound packs/pulling out your droid. If you have medic then maybe not necessary, but even with it I think it is a good idea.


Then go up Power and then up to you.


Oh...since the 4th tree (forgive me forgot the name not in front of game atm) is a COMBAT xp, you might be able to go to 0003 or 0004 immediately. I seem to remember being maxed on combat xp and having done something like that but I forget the level. Think it was 3....but not sure if that is the best idea. Kill a meatlump when you are TKA novice and see how many xp you get, then train a level and see how much you get. Might not make a dif.


Darque
Wanderhome





Darque
Whatnot
Thu Feb 05, 2004 7:48 am
#6






FelixDarque1 wrote:

If I were doing it over again I THINK I would:


Balance 1 for knockdown


Power 1 for dizzy


Meditate4 for powerboost and wound healing.


The wound healing saves a LOT of trips to the med center or wound packs/pulling out your droid. If you have medic then maybe not necessary, but even with it I think it is a good idea.


Then go up Power and then up to you.


Oh...since the 4th tree (forgive me forgot the name not in front of game atm) is a COMBAT xp, you might be able to go to 0003 or 0004 immediately. I seem to remember being maxed on combat xp and having done something like that but I forget the level. Think it was 3....but not sure if that is the best idea. Kill a meatlump when you are TKA novice and see how many xp you get, then train a level and see how much you get. Might not make a dif.


Darque
Wanderhome








I'm climbing theTKAtree right now. The only problem with your suggestion is that to go to level 4 in the meditation line, it's a long road if you're not doing the damage and speed the power line gives. I went balance 1 for KD, and now I'm doing the power line to 4. After that, I'll do the meditation line, and finally finish the balance line. (I would love to have the meditation now, but I think it will be easier to get the xp with the benfits of the power line in hand)
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