Teras Kasi Archive
Thread: Hard decision so a little feedback please
OK, I'm a master CH, mainly P vs E , solo alot. As of now i'm flame thrower IV, TK novice.
Damage is my issue. As I know little about TK damage output I thought I'd see what the pro's can tell me. Not a TK vs Grenadier debate, but a can I survive giving up my zippo and going TKM and keep out of the clone center. I will give an example of a good battle I was in. 2 arachnid queens, 4 widows, my 2 cats and me fully buffed, comp 80%, this was after the intial fight, flame on nest caused fast spawn and could not get away, we lived, surprised the heck out of me. Just trying to get some answers before I give up master marks and commando.
Thanks
Mondo
I guess it would partly depend on what else you chose to invest points in as well as TKM.
Yes, a TKM can last well in a fight, but we do lack DoTs etc, so for example, putting a flame DoT on one foe, then moving on to the next etc is not going to help... Our high damage output relies on us executing many specials in extremely quick succession, and when fighting armoured opponents the HAM costs associated with VibroKnucklers can be quite scary. Medic skills, and/or taking a defensive line in another profession can help.
My only real suggestion would be to pair up with a TKM on your server, and go hunt what you'd normally consider to be a challenge. TKAs have both advantages and disadvantages over other combat professions, and really it is just down to how comfortable you feel with the style of fighting.