Teras Kasi Archive
Thread: Want to fix TKM dmg?
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Iawo
Tue Aug 05, 2003 4:23 pm
#1
Yes, that's what I'm saying. Instead of just adding on the +345 or whatever unarmed damage mod to each attack with a weapon, have it add a percentage of your unarmed damage mod.
AramusLowca
Fri Aug 05, 2005 3:59 pm
#2
FIX FACKING UNARMED DMG MOD
i dont care if i have +400 UA dmg mod, id settle for like +100 dmg for that
if not its a stupid mod, because it makes WS's usless.
Iawo
Fri Aug 05, 2005 4:06 pm
#3
What they need to do is make it so it doesn't flat add to extra damage with a weapon, but instead adds some sort of diminishing results addition to damage with a weapon equipped based on Clvl of the weapon.
AramusLowca
Fri Aug 05, 2005 4:13 pm
#4
ehhhh
if we got a nice +100 to every hit, our dmg wouldnt be a joke, and TKM would be about speed again, not max dmg.
Iawo
Fri Aug 05, 2005 4:23 pm
#5
Yes, that's what I'm saying. Instead of just adding on the +345 or whatever unarmed damage mod to each attack with a weapon, have it add a percentage of your unarmed damage mod.
VegitoSS
Fri Aug 05, 2005 5:20 pm
#6
You know whats messed up is this. I respeced a guy to master tka and did a test vs a master defender with aura up. Not only did I miss damn near every shot, I only hit for 120-130 damage without using a weapon. I swapped to a pistol CL54 and did ranged shot. To my surprise I hit for 120 damage.
Not only does TKA have no specials that are good the damage sucks so bad you can match it using a pistol and ranged shot. I am sure if I had the katarn knucker it would have been more but TKA can fight unarmed. I would expect attacks to land more than ranged shot with a pistol.
They really need to boost TKA's damage.
Rince_uk
Sat Aug 06, 2005 2:00 pm
#7
I gotta say I have no real issues with the dmg. I can hit lvl 82 pikets for 400ish per hit and land these faster than most other professions resulting in higher DoT. Get a Katarn knucker, lvl 3 dmg slice and stick a dmg pup on - its actually quite amazing.
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