Teras Kasi Archive
Thread: TKA not worth anymore?
Page 1 of 1
NayrTreppel
Mon Aug 08, 2005 2:47 am
#1
TKA get innate armor. At TKM it is like 6000/6000/6000 armor.
Nightmare89
Mon Aug 08, 2005 3:51 am
#2
Theres a temp that allows you to kill pretty much anything sept jedi and sum riflemen...
Tkm
Master Swords
Master Fencer
Theres only one true flaw about this template .... No healing in this day and age in swg you need uber stimps or a row in Combat medic or doctor 4xxx for doc not to sure aobut Combat medic..... so best thing is like
Tkm
Master swords
a row in doc
Message Edited by Nightmare89 on 08-08-2005 05:52 AM
sumner
Mon Aug 08, 2005 4:40 am
#3
Tell her to make sure she uses Center of Being, it adds 500 to defenses, lessening the damage she will take from mobs. Also she has to wear no armor at all, or full armor that she is certified in from another profession. Any one piece of armor will negate the inate armor of TKM, even if it offers no protection like gloves or boots. Post CU combat is nothing like pre CU combat. You have to think and plan now, not just get a buff and spam headhit3. Apply states and use your KD to get a few extra points of damage while the MOB is down. It will take a little practice, but TKm can take a beating once you know what you are doing
SanZo
Mon Aug 08, 2005 6:21 am
#4
Another good template is TKM/Master Pikeman and doc 4xxx.
With this template you can do fair damage if you have a good weapon like knuckles of katarn and if you use CoB and apply intiminate to the enemy you are fighting it shouldnt deal too much damage on you. And remember to use armor break when you can, even if you just have the basic armor break this ability followed by a KD and a strong attack like impale can deal a lot of extra damage. And remember to allways bring food, spices and drinks (something I usually forget) if you are going to fight elite or high-level stuff. Powerboost adds 500 health so you should allways have this active when you are fighting.
With this template you can do fair damage if you have a good weapon like knuckles of katarn and if you use CoB and apply intiminate to the enemy you are fighting it shouldnt deal too much damage on you. And remember to use armor break when you can, even if you just have the basic armor break this ability followed by a KD and a strong attack like impale can deal a lot of extra damage. And remember to allways bring food, spices and drinks (something I usually forget) if you are going to fight elite or high-level stuff. Powerboost adds 500 health so you should allways have this active when you are fighting.
RantMallory
Mon Aug 08, 2005 12:50 pm
#5
Hi, My gf was a master dancer, and TKA before CU. She stopped playing, same as me, 1 year ago. Now we came back and she is crying since her TKA cant kill s.hit.
She cant wear armor anymore and even a lvl 40 mob kills her easly.
She cant wear armor anymore and even a lvl 40 mob kills her easly.
Did she make something wrong? Any tips? really no armor for Tkas?
quitch
Mon Aug 08, 2005 6:41 pm
#6
Nightmare89 wrote:
Theres a temp that allows you to kill pretty much anything sept jedi and sum riflemen...
Tkm
Master Swords
Master Fencer
Theres only one true flaw about this template .... No healing in this day and age in swg you need uber stimps or a row in Combat medic or doctor 4xxx for doc not to sure aobut Combat medic..... so best thing is like
Tkm
Master swords
a row in doc
Message Edited by Nightmare89 on 08-08-2005 05:52 AM
tkm/mswords/doc4000 is amazing, but there are better temps that use less swords, less tk, and more fencer
awentwor
Mon Aug 08, 2005 9:38 pm
#7
I'm a TKM, MSword, 4/0/0/0 Doc. Whenever someone in the guild is having difficulty with ANYTHING, I'm the first they call. I can tank just about anything in the game (including the Katarn) while others blast the crap out of it. I left TKM before the CU, did a respec to it after the CU but wasn't impressed, and about a month ago grinded my way back to this template. Simply... I'm in LOVE with the abilities you get.
Katarn Knuckles with Damage 3 / Crit 1 / Speed 1 slice with an ADK put on it gives me very nice damage. Add in KD, Armor Break, and Improved Power Attack and I'm seriously hurting both creatures and players alike.
Page 1 of 1