Teras Kasi Archive

Thread: Alpha classes, another idea

GreekKing
Mon Aug 08, 2005 11:29 pm
#1

Posted byAckehence ont he squadleader forums.


i thought this was a decent idea nto so different from stuff we have been hearing. Just different in the way it woudl come about.


If you really want to add an elite layer you could put it at the master box and have skills that unlock as time progresses so if you are a 6month vet of a profession you get better modifiers, 12 months a new skill, 24 months better mods again, 48 months a new skill.



Kregipo


Movil
Wed Aug 10, 2005 11:05 am
#2

Then people would start complaining why it takes so long time until new skills or modifiers are unlocked?


I think, learning by doing is better than learning by waiting


iijin
Wed Aug 10, 2005 11:16 am
#3

I think every character should have a moderator that monitors their day to day activities and determines if they skillfully accomplished something or just grinded it


You could call it your own little "god" pray to it and it could reward you with uberness if they are a nice guy, or screw you if they hate you


ROFL, a most rediculous Idea I just had to bring to the table



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
iijin
Wed Aug 10, 2005 1:31 pm
#4






tonkhonky wrote:
That stuff has been tossed around on the forums for a long time. I personally like the idea of a player committed to a specific profession achieving through time or tasks some sort of "legendary" levels. Boba Fett is a legendary BH, Han Solo is a legendary smuggler and Luke Skywalker is a legendary whiner. "But I was going to go into Tosche Station to pick up some power converters!" Seriously though, I think it would add more variety to the individual professions and also counteract the desire for people to go Jedi in search of endgame content. Of course, there's always going to be people who want to become a jedi but if the opportunity to become a special smuggler or TKM presents itself it might be a tougher choice. The other side of the argument is that eventually you'll have a bunch of legendary BHs or Riflemen running around and eventually people will want to be elevated from a "legendary" smuggler to a "you have never seen a smuggler so grand" level and so on and so forth...but hey I kinda feel that it would be cool if people could carve their own identity with a profession rather than "okay, I've been a TKM with Master Swords for a month now and I'm bored...I know I'll be a TKM with Pikes!"





The Devs aren't smart enough for this



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Real-Folk-Blues
Wed Aug 10, 2005 7:45 pm
#5






iijin wrote:

I think every character should have a moderator that monitors their day to day activities and determines if they skillfully accomplished something or just grinded it


You could call it your own little "god" pray to it and it could reward you with uberness if they are a nice guy, or screw you if they hate you


ROFL, a most rediculous Idea I just had to bring to the table





Like Carma? (missplelled with my luck and spelling)



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Iwifia
Wed Aug 10, 2005 8:39 pm
#6



iijin wrote:
I think every character should have a moderator that monitors their day to day activities and determines if they skillfully accomplished something or just grinded it
You could call it your own little "god" pray to it and it could reward you with uberness if they are a nice guy, or screw you if they hate you
ROFL, a most rediculous Idea I just had to bring to the table



SOE would only have to hire like 100 ppl to do that since theres about 100 ppl left that arent jedi lol



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
tonkhonky
Thu Aug 11, 2005 12:53 am
#7

That stuff has been tossed around on the forums for a long time. I personally like the idea of a player committed to a specific profession achieving through time or tasks some sort of "legendary" levels. Boba Fett is a legendary BH, Han Solo is a legendary smuggler and Luke Skywalker is a legendary whiner. "But I was going to go into Tosche Station to pick up some power converters!" Seriously though, I think it would add more variety to the individual professions and also counteract the desire for people to go Jedi in search of endgame content. Of course, there's always going to be people who want to become a jedi but if the opportunity to become a special smuggler or TKM presents itself it might be a tougher choice. The other side of the argument is that eventually you'll have a bunch of legendary BHs or Riflemen running around and eventually people will want to be elevated from a "legendary" smuggler to a "you have never seen a smuggler so grand" level and so on and so forth...but hey I kinda feel that it would be cool if people could carve their own identity with a profession rather than "okay, I've been a TKM with Master Swords for a month now and I'm bored...I know I'll be a TKM with Pikes!"
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