Teras Kasi Archive
Thread: PVP question(s)
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Agusted
Sun Jan 16, 2005 11:50 pm
#1
Hi, thanks for reading this thread; I have a few pvp questions.
1. Does dizzy stack?
2. Is the only advantage to intimidate 2 and warcry 2 longer durations?
3. If you're a tkm/fencer/brawler, and you have a rifleman/tkm with you, vs. a CM, a doc/tkm, and a tkm/fencer,what is the best way to handle the situation?(running is not an option
)
thanks in advance. I will post more questions here, later; I just don't remember them at the moment.
Message Edited by Agusted on 01-16-2005 10:53 PM
MilleniX
Mon Jan 17, 2005 12:09 pm
#2
Agusted wrote:
Hi, thanks for reading this thread; I have a few pvp questions.
1. Does dizzy stack?
I'll have to let someone else answer that one, sorry as I'm not 100% sure. I would say yes, as Intimidate I know for a fact stacks... wouldn't see why other state effects would be different.
2. Is the only advantage to intimidate 2 and warcry 2 longer durations?
Intimidate2 and Warcry2 specials simply have longer durations. You do recieve bonuses to warcry and intimidate at master brawler, which are also supposed to make application more likely to occur. There are also bio-engineered clothes which can give this bonus.
3. If you're a tkm/fencer/brawler, and you have a rifleman/tkm with you, vs. a CM, a doc/tkm, and a tkm/fencer,what is the best way to handle the situation?(running is not an option)
Honestly your probably in a bad situation unless that combat medic's poisons are weaker than your poison resist buffs. In which case you still have a good shot of surviving. Take out combat medics and docs first. They have less defenses overall and are easier to kill. Combat Medics are insanely powerful and must be dispatched first. Make use of warcry2 to take people out of the fight for 20 seconds. You can do a lot in 20 seconds with a rifleman on that CM and doc.
In my opinion though, you need to travel with a doc, or combat medics are gonna tear you a new one.
thanks in advance. I will post more questions here, later; I just don't remember them at the moment.
Message Edited by Agusted on 01-16-2005 10:53 PM
pyromonkey89
Tue Jan 18, 2005 7:57 am
#4
MilleniX wrote:
Agusted wrote:Hi, thanks for reading this thread; I have a few pvp questions.1. Does dizzy stack?I'll have to let someone else answer that one, sorry as I'm not 100% sure. I would say yes, as Intimidate I know for a fact stacks... wouldn't see why other state effects would be different.2. Is the only advantage to intimidate 2 and warcry 2 longer durations?Intimidate2 and Warcry2 specials simply have longer durations. You do recieve bonuses to warcry and intimidate at master brawler, which are also supposed to make application more likely to occur. There are also bio-engineered clothes which can give this bonus.3. If you're a tkm/fencer/brawler, and you have a rifleman/tkm with you, vs. a CM, a doc/tkm, and a tkm/fencer, what is the best way to handle the situation?(running is not an option)
Honestly your probably in a bad situation unless that combat medic's poisons are weaker than your poison resist buffs. In which case you still have a good shot of surviving. Take out combat medics and docs first. They have less defenses overall and are easier to kill. Combat Medics are insanely powerful and must be dispatched first. Make use of warcry2 to take people out of the fight for 20 seconds. You can do a lot in 20 seconds with a rifleman on that CM and doc.In my opinion though, you need to travel with a doc, or combat medics are gonna tear you a new one.thanks in advance. I will post more questions here, later; I just don't remember them at the moment.Message Edited by Agusted on 01-16-2005 10:53 PM
nice reply
Flatlinedmemory
Thu Jan 20, 2005 8:00 am
#5
Im not sure if dizzy stacks.
However spamming it will keep a person dizzy and keep a person with high dizzy defense on the ground longer , and also may prevent a person who can heal thier dizzy from actually healing it.
However spamming it will keep a person dizzy and keep a person with high dizzy defense on the ground longer , and also may prevent a person who can heal thier dizzy from actually healing it.
Ryutek
Thu Jan 20, 2005 8:42 am
#6
To my knowledge only Intimidate is supposed to stack. I've never noticed a state sticking longer if I spammed it for a few hits or not, though you can easily just add that attack in occasionally to keep the opponent under whichever particular status effect you choose.
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